|
VR Interaction Framework
1.0
A vr framework for the Oculus Quest
|
Classes | |
| class | Arrow |
| A Grabbable object that can stick to objects and deal damage More... | |
| class | ArrowGrabArea |
| Spawn an arrow if Trigger is grabbed More... | |
| class | BNGPlayerController |
| The BNGPlayerController handles basic player movement and climbing. More... | |
| class | Bow |
| An example bow item. More... | |
| class | BowArm |
| Set the Rotation of a Transform based on a Bow's draw percentage More... | |
| class | BulletHole |
| A simple decal with random scale and rotation More... | |
| class | Button |
| Physical button helper with More... | |
| class | CharacterIK |
| This Component allows a generic humanoid rig to follow the Player's controller's and HMD using Unity's IK system More... | |
| class | Climbable |
| Allows the Player to climb objects by Grabbing them More... | |
| class | CollisionSound |
| Plays a Sound Clip OnCollisionEnter More... | |
| class | ConstrainLocalPosition |
| Constrain a Transform's LocalPosition to a given value. More... | |
| class | Damageable |
| A basic damage implementation. More... | |
| class | DamageCollider |
| This collider will Damage a Damageable object on impact More... | |
| class | DemoScript |
| Contains various functionality used in the Demo Scene such as Switching Hands and Locomotion More... | |
| class | DrawDefinition |
| A list of how and when to play a haptic according to DrawPercentage More... | |
| class | Flashlight |
| A simple Grabbable example that toggles a light source on and off More... | |
| class | FloatEvent |
| A UnityEvent with a float as a parameter More... | |
| class | FloatFloatEvent |
| A UnityEvent with a 2 floats as parameters More... | |
| class | FPSText |
| A simple script to display FPS onto a Text label More... | |
| class | Grabbable |
| An object that can be picked up by a Grabber More... | |
| class | GrabbableEvents |
| Override this class to respond to various events that happen to this Grabbable More... | |
| class | GrabbableHaptics |
| A set of events that allow you to apply haptics to a controller More... | |
| class | GrabbableHighlight |
| Events that will highlight an object if it is a valid Grabbable More... | |
| class | GrabbableRingHelper |
| Show a ring helper on an object. More... | |
| class | Grabber |
| A trigger collider that handles grabbing grabbables. More... | |
| class | GrabberArea |
| Keeps a List of all Grabbers within this Trigger More... | |
| class | GrabberEvent |
| A UnityEvent with a Grabber as the parameter More... | |
| class | HandController |
| An example hand controller that sets animation values depending on Grabber state More... | |
| class | HandJet |
| Like a jetpack, but for your hands. More... | |
| class | InputBridge |
| A proxy for handling input from Oculus. More... | |
| class | InvalidTeleportArea |
| Designates a collider as invalid for teleportation More... | |
| class | JointHelper |
| Lock joints in place to help with physics handling and parent scaling More... | |
| class | JoystickControl |
| Helper for joystick type physical inputs More... | |
| class | LaserPointer |
| A simple laser pointer that draws a line with a dot at the end More... | |
| class | LaserSword |
| An example Grabbable that adds lots of particles and changes audio pitch on collision. More... | |
| class | Lever |
| Helper class to interact with physical levers More... | |
| class | LineToTransform |
| Draw a LineRenderer from the Transform to another. More... | |
| class | LookAtTransform |
| Rotate this object to point it's transform.forward at an object More... | |
| class | MagazineSlide |
| Constrain a magazine when it enters this area. More... | |
| class | Pistol |
| An example weapon script. More... | |
| class | PlayerScaler |
| An example script for how to scale a player in VR More... | |
| class | PlayerTeleport |
| A basic Teleport script that uses a parabolic arc to determine teleport location More... | |
| class | Projectile |
| An object than do damage and play hit FX More... | |
| class | RemoteGrabber |
| Keeps track of Grabbables that are within it's Trigger More... | |
| class | RingHelper |
| Shows a ring at the grab point of a grabbable if within a certain distance More... | |
| class | ScaleBetweenPoints |
| Scales an object's local Z scale to match a Begin / End point More... | |
| class | Slider |
| Helper class to interact with physical sliders More... | |
| class | TeleportDestination |
| A marker for valid teleport destinations More... | |
| class | TimeController |
| Press Y to slow time by modifying Time.timeScale and Time.fixedDeltaTime More... | |
| class | VRUtils |
| Static Utilities to help with development, such as logging to World Space More... | |
| class | WeaponSlide |
| Weapon slide on a pistol. More... | |
| class | Zipline |
| An example Grabbable that lets you move along a designated path More... | |
|
strong |
|
strong |
|
strong |
|
strong |
|
strong |
|
strong |
|
strong |
|
strong |
|
strong |