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VR Interaction Framework
1.0
A vr framework for the Oculus Quest
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An example Grabbable that adds lots of particles and changes audio pitch on collision. More...
Public Attributes | |
| Transform | BladeTransform |
| Transform | RaycastTransform |
| LayerMask | LaserCollision |
| ParticleSystem | CollisionParticle |
| bool | BladeEnabled = false |
| float | LaserLength = 1f |
| float | LaserActivateSpeed = 10f |
| AudioSource | CollisionAudio |
| bool | Colliding = false |
Additional Inherited Members | |
Public Member Functions inherited from BNG.GrabbableEvents | |
| virtual void | OnGrab (Grabber grabber) |
| Item has been grabbed by a Grabber More... | |
| virtual void | OnRelease () |
| Has been dropped from the Grabber More... | |
| virtual void | OnBecomesClosestGrabbable (ControllerHand touchingHand) |
| Called if this is the closest grabbable but wasn't in the previous frame More... | |
| virtual void | OnNoLongerClosestGrabbable (ControllerHand touchingHand) |
| No longer closest grabbable. More... | |
| virtual void | OnBecomesClosestRemoteGrabbable (ControllerHand touchingHand) |
| Fires if this is the closest remote grabbable but wasn't in the previous frame More... | |
| virtual void | OnNoLongerClosestRemoteGrabbable (ControllerHand touchingHand) |
| Fires if this was the closest remote grabbable last frame, but not this frame More... | |
| virtual void | OnGrip (float gripValue) |
| Amount of Grip (0-1). More... | |
| virtual void | OnTrigger (float triggerValue) |
| Amount of Trigger being held down on the grabbed items controller. More... | |
| virtual void | OnTriggerDown () |
| Fires if trigger was pressed down on this controller this frame. More... | |
| virtual void | OnTriggerUp () |
| Fires if trigger was released on this controller this frame. More... | |
| virtual void | OnButton1 () |
| Button 1 is being held down this frame but not last Oculus : Button 1 = "A" if held in Right controller. More... | |
| virtual void | OnButton1Down () |
| Button 1 Pressed down this frame Oculus : Button 1 = "A" if held in Right controller. More... | |
| virtual void | OnButton1Up () |
| Button 1 Released this frame Oculus : Button 1 = "A" if held in Right controller. More... | |
| virtual void | OnButton2 () |
| Button 2 is being held down this frame but not last Oculus : Button 2 = "B" if held in Right controller. More... | |
| virtual void | OnButton2Down () |
| Button 2 Pressed down this frame Oculus : Button 2 = "B" if held in Right controller. More... | |
| virtual void | OnButton2Up () |
| Button 2 Released this frame Oculus : Button 2 = "B" if held in Right controller. More... | |
Protected Attributes inherited from BNG.GrabbableEvents | |
| Grabbable | grab |
| Grabber | thisGrabber |
| InputBridge | input |
An example Grabbable that adds lots of particles and changes audio pitch on collision.
Press X to activate while in hand
| bool BNG.LaserSword.BladeEnabled = false |
| Transform BNG.LaserSword.BladeTransform |
| bool BNG.LaserSword.Colliding = false |
| AudioSource BNG.LaserSword.CollisionAudio |
| ParticleSystem BNG.LaserSword.CollisionParticle |
| float BNG.LaserSword.LaserActivateSpeed = 10f |
| LayerMask BNG.LaserSword.LaserCollision |
| float BNG.LaserSword.LaserLength = 1f |
| Transform BNG.LaserSword.RaycastTransform |