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VR Interaction Framework
1.0
A vr framework for the Oculus Quest
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An example bow item. More...
Public Member Functions | |
| void | GrabArrow (Arrow arrow) |
| void | ReleaseArrow () |
Public Attributes | |
| float | BowForce = 50f |
| How much force to apply to the arrow, multiplied by how far back the bow is pulled More... | |
| bool | CanGrabArrowFromKnock = true |
| If true, the player can grab a new arrow by holding the trigger down near the knock More... | |
| Transform | ArrowRest |
| Transform | ArrowKnock |
| bool | CanGrabArrow = false |
| Grabber | ClosestGrabber |
| Arrow | GrabbedArrow |
| Grabber | arrowGrabber |
| Vector3 | LastValidPosition |
| float | MaxStringDistance = 0.3f |
| float | StringDistance = 0 |
| Text | PercentageUI |
Properties | |
| float | DrawPercent = 0 [get] |
An example bow item.
Configurable force and damage.
| void BNG.Bow.GrabArrow | ( | Arrow | arrow | ) |
| void BNG.Bow.ReleaseArrow | ( | ) |
| Grabber BNG.Bow.arrowGrabber |
| Transform BNG.Bow.ArrowKnock |
| Transform BNG.Bow.ArrowRest |
| float BNG.Bow.BowForce = 50f |
How much force to apply to the arrow, multiplied by how far back the bow is pulled
| bool BNG.Bow.CanGrabArrow = false |
| bool BNG.Bow.CanGrabArrowFromKnock = true |
If true, the player can grab a new arrow by holding the trigger down near the knock
| Grabber BNG.Bow.ClosestGrabber |
| Arrow BNG.Bow.GrabbedArrow |
| Vector3 BNG.Bow.LastValidPosition |
| float BNG.Bow.MaxStringDistance = 0.3f |
| Text BNG.Bow.PercentageUI |
| float BNG.Bow.StringDistance = 0 |
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get |