VR Interaction Framework
1.0
A vr framework for the Oculus Quest
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Contains various functionality used in the Demo Scene such as Switching Hands and Locomotion More...
Public Member Functions | |
void | ChangeHandsModel (int childIndex, bool save=false) |
void | ChangeLocomotion (int locomotionType, bool save) |
void | UpdateSliderText (float sliderValue) |
void | UpdateJoystickText (float leverX, float leverY) |
Public Attributes | |
Grabber | LeftGrabber |
Grabber | RightGrabber |
Transform | LeftHandGFXHolder |
Transform | RightHandGFXHolder |
GameObject | DebugMenu |
Text | LabelToUpdate |
Text | JoystickText |
CharacterIK | IKBody |
Contains various functionality used in the Demo Scene such as Switching Hands and Locomotion
void BNG.DemoScript.ChangeHandsModel | ( | int | childIndex, |
bool | save = false |
||
) |
void BNG.DemoScript.ChangeLocomotion | ( | int | locomotionType, |
bool | save | ||
) |
void BNG.DemoScript.UpdateJoystickText | ( | float | leverX, |
float | leverY | ||
) |
void BNG.DemoScript.UpdateSliderText | ( | float | sliderValue | ) |
GameObject BNG.DemoScript.DebugMenu |
CharacterIK BNG.DemoScript.IKBody |
Text BNG.DemoScript.JoystickText |
Text BNG.DemoScript.LabelToUpdate |
Grabber BNG.DemoScript.LeftGrabber |
Transform BNG.DemoScript.LeftHandGFXHolder |
Grabber BNG.DemoScript.RightGrabber |
Transform BNG.DemoScript.RightHandGFXHolder |