VR Interaction Framework  1.0
A vr framework for the Oculus Quest
BNG.Zipline Class Reference

An example Grabbable that lets you move along a designated path More...

Inheritance diagram for BNG.Zipline:
BNG.GrabbableEvents

Public Member Functions

override void OnTrigger (float triggerValue)
 Amount of Trigger being held down on the grabbed items controller. More...
 
override void OnButton1 ()
 Button 1 is being held down this frame but not last Oculus : Button 1 = "A" if held in Right controller. More...
 
override void OnButton2 ()
 Button 2 is being held down this frame but not last Oculus : Button 2 = "B" if held in Right controller. More...
 
- Public Member Functions inherited from BNG.GrabbableEvents
virtual void OnGrab (Grabber grabber)
 Item has been grabbed by a Grabber More...
 
virtual void OnRelease ()
 Has been dropped from the Grabber More...
 
virtual void OnBecomesClosestGrabbable (ControllerHand touchingHand)
 Called if this is the closest grabbable but wasn't in the previous frame More...
 
virtual void OnNoLongerClosestGrabbable (ControllerHand touchingHand)
 No longer closest grabbable. More...
 
virtual void OnBecomesClosestRemoteGrabbable (ControllerHand touchingHand)
 Fires if this is the closest remote grabbable but wasn't in the previous frame More...
 
virtual void OnNoLongerClosestRemoteGrabbable (ControllerHand touchingHand)
 Fires if this was the closest remote grabbable last frame, but not this frame More...
 
virtual void OnGrip (float gripValue)
 Amount of Grip (0-1). More...
 
virtual void OnTriggerDown ()
 Fires if trigger was pressed down on this controller this frame. More...
 
virtual void OnTriggerUp ()
 Fires if trigger was released on this controller this frame. More...
 
virtual void OnButton1Down ()
 Button 1 Pressed down this frame Oculus : Button 1 = "A" if held in Right controller. More...
 
virtual void OnButton1Up ()
 Button 1 Released this frame Oculus : Button 1 = "A" if held in Right controller. More...
 
virtual void OnButton2Down ()
 Button 2 Pressed down this frame Oculus : Button 2 = "B" if held in Right controller. More...
 
virtual void OnButton2Up ()
 Button 2 Released this frame Oculus : Button 2 = "B" if held in Right controller. More...
 

Public Attributes

Transform ZiplineStart
 
Transform ZiplineEnd
 
float ZiplineSpeed = 1
 
bool UseLinearMovement = true
 

Additional Inherited Members

- Protected Attributes inherited from BNG.GrabbableEvents
Grabbable grab
 
Grabber thisGrabber
 
InputBridge input
 

Detailed Description

An example Grabbable that lets you move along a designated path

Member Function Documentation

◆ OnButton1()

override void BNG.Zipline.OnButton1 ( )
virtual

Button 1 is being held down this frame but not last Oculus : Button 1 = "A" if held in Right controller.

"X" if held in Left Controller

Reimplemented from BNG.GrabbableEvents.

◆ OnButton2()

override void BNG.Zipline.OnButton2 ( )
virtual

Button 2 is being held down this frame but not last Oculus : Button 2 = "B" if held in Right controller.

"Y" if held in Left Controller

Reimplemented from BNG.GrabbableEvents.

◆ OnTrigger()

override void BNG.Zipline.OnTrigger ( float  triggerValue)
virtual

Amount of Trigger being held down on the grabbed items controller.

Only fired if object is being held.

Parameters
triggerValue0 - 1 Open / Closed

Reimplemented from BNG.GrabbableEvents.

Member Data Documentation

◆ UseLinearMovement

bool BNG.Zipline.UseLinearMovement = true

◆ ZiplineEnd

Transform BNG.Zipline.ZiplineEnd

◆ ZiplineSpeed

float BNG.Zipline.ZiplineSpeed = 1

◆ ZiplineStart

Transform BNG.Zipline.ZiplineStart

The documentation for this class was generated from the following file: