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VR Interaction Framework
1.0
A vr framework for the Oculus Quest
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This collider will Damage a Damageable object on impact More...
Public Attributes | |
| float | Damage = 25f |
| How much damage to apply to the Damageable object More... | |
| float | MinForce = 0.1f |
| Minimum Amount of force necessary to do damage. More... | |
| float | LastRelativeVelocity = 0 |
| Our previous frame's last relative velocity value More... | |
| float | LastDamageForce = 0 |
This collider will Damage a Damageable object on impact
| float BNG.DamageCollider.Damage = 25f |
How much damage to apply to the Damageable object
| float BNG.DamageCollider.LastDamageForce = 0 |
| float BNG.DamageCollider.LastRelativeVelocity = 0 |
Our previous frame's last relative velocity value
| float BNG.DamageCollider.MinForce = 0.1f |
Minimum Amount of force necessary to do damage.
Expressed as relativeVelocity.magnitude