VR Interaction Framework  1.0
A vr framework for the Oculus Quest
BNG.Projectile Class Reference

An object than do damage and play hit FX More...

Inheritance diagram for BNG.Projectile:

Public Member Functions

void MarkAsRaycastBullet ()
 A projectile can be converted into a raycast if time reverts to full speed (or more) More...
 

Public Attributes

GameObject HitFXPrefab
 
float Damage = 25
 
LayerMask ValidLayers
 
bool StickToObject = false
 

Detailed Description

An object than do damage and play hit FX

Member Function Documentation

◆ MarkAsRaycastBullet()

void BNG.Projectile.MarkAsRaycastBullet ( )

A projectile can be converted into a raycast if time reverts to full speed (or more)

Member Data Documentation

◆ Damage

float BNG.Projectile.Damage = 25

◆ HitFXPrefab

GameObject BNG.Projectile.HitFXPrefab

◆ StickToObject

bool BNG.Projectile.StickToObject = false

◆ ValidLayers

LayerMask BNG.Projectile.ValidLayers

The documentation for this class was generated from the following file: