An object than do damage and play hit FX
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An object than do damage and play hit FX
◆ MarkAsRaycastBullet()
void BNG.Projectile.MarkAsRaycastBullet |
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A projectile can be converted into a raycast if time reverts to full speed (or more)
◆ Damage
float BNG.Projectile.Damage = 25 |
◆ HitFXPrefab
GameObject BNG.Projectile.HitFXPrefab |
◆ StickToObject
bool BNG.Projectile.StickToObject = false |
◆ ValidLayers
LayerMask BNG.Projectile.ValidLayers |
The documentation for this class was generated from the following file:
- C:/Users/nuo/VR Interaction Framework/VR Interaction Framework/Assets/BNG Framework/Scripts/Components/Projectile.cs