This will call a specified event, and then DROP this object. It is meant to be used as a proxy. If you want to call an event on Grab, use GrabbableEvents instead. For example, if you grab a trigger with a GrabAction, you can spawn a different item in the users hand (such as a weapon clip, arrow, etc.).
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| override void | OnGrab (Grabber grabber) |
| | Item has been grabbed by a Grabber.
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| virtual void | OnGrab (Grabber grabber) |
| | Item has been grabbed by a Grabber.
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| virtual void | OnRelease () |
| | Has been dropped from the Grabber.
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| virtual void | OnBecomesClosestGrabbable (ControllerHand touchingHand) |
| | Called if this is the closest grabbable but wasn't in the previous frame.
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| virtual void | OnBecomesClosestGrabbable (Grabber touchingGrabber) |
| | Called if this is the closest grabbable but wasn't in the previous frame.
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| virtual void | OnNoLongerClosestGrabbable (ControllerHand touchingHand) |
| | No longer closest grabbable. May need to disable highlight, ring, etc.
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| virtual void | OnNoLongerClosestGrabbable (Grabber touchingGrabber) |
| | No longer closest grabbable. May need to disable highlight, ring, etc.
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| virtual void | OnBecomesClosestRemoteGrabbable (ControllerHand touchingHand) |
| | Fires if this is the closest remote grabbable but wasn't in the previous frame.
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| virtual void | OnBecomesClosestRemoteGrabbable (Grabber theGrabber) |
| | Fires if this is the closest remote grabbable but wasn't in the previous frame.
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| virtual void | OnNoLongerClosestRemoteGrabbable (ControllerHand touchingHand) |
| | Fires if this was the closest remote grabbable last frame, but not this frame.
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| virtual void | OnNoLongerClosestRemoteGrabbable (Grabber theGrabber) |
| | Fires if this was the closest remote grabbable last frame, but not this frame.
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| virtual void | OnGrip (float gripValue) |
| | Amount of Grip (0-1). Only fired if object is being held.
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| virtual void | OnTrigger (float triggerValue) |
| | Amount of Trigger being held down on the grabbed items controller. Only fired if object is being held.
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| virtual void | OnTriggerDown () |
| | Fires if trigger was pressed down on this controller this frame, but was not pressed last frame. Only fired if object is being held.
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| virtual void | OnTriggerUp () |
| | Fires if Trigger is not held down this frame.
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| virtual void | OnButton1 () |
| | Button 1 is being held down this frame but not last Oculus : Button 1 = "A" if held in Right controller."X" if held in Left Controller.
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| virtual void | OnButton1Down () |
| | Button 1 Pressed down this frame Oculus : Button 1 = "A" if held in Right controller."X" if held in Left Controller.
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| virtual void | OnButton1Up () |
| | Button 1 Released this frame Oculus : Button 1 = "A" if held in Right controller."X" if held in Left Controller.
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| virtual void | OnButton2 () |
| | Button 2 is being held down this frame but not last Oculus : Button 2 = "B" if held in Right controller."Y" if held in Left Controller.
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| virtual void | OnButton2Down () |
| | Button 2 Pressed down this frame Oculus : Button 2 = "B" if held in Right controller."Y" if held in Left Controller.
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| virtual void | OnButton2Up () |
| | Button 2 Released this frame Oculus : Button 2 = "B" if held in Right controller."Y" if held in Left Controller.
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| virtual void | OnSnapZoneEnter () |
| | Grabbable has been successfully inserted into a SnapZone.
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| virtual void | OnSnapZoneExit () |
| | Grabbable has been removed from a SnapZone.
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This will call a specified event, and then DROP this object. It is meant to be used as a proxy. If you want to call an event on Grab, use GrabbableEvents instead. For example, if you grab a trigger with a GrabAction, you can spawn a different item in the users hand (such as a weapon clip, arrow, etc.).
◆ OnGrab()
| override void BNG.GrabAction.OnGrab |
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Grabber |
grabber | ) |
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◆ OnGrabEvent
The documentation for this class was generated from the following file: