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VR Interaction Framework v2.0
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A proxy for handling input from various input providers such as OVRInput, XRInput, and SteamVR. More...
Public Member Functions | |
| delegate void | InputsUpdatedAction () |
| Called after update loop. | |
| delegate void | ControllerFoundAction () |
| Called once a controller has been successfully detected. | |
| virtual void | UpdateInputs () |
| virtual void | UpdateSteamInput () |
| virtual void | UpdateXRInput () |
| virtual void | UpdateUnityInput () |
| virtual void | CreateUnityInputActions () |
| virtual void | EnableActions () |
| virtual void | DisableActions () |
| UnityEngine.InputSystem.InputAction | CreateInputAction (string actionName, string binding, bool valueType) |
| virtual void | UpdateOVRInput () |
| virtual void | UpdatePicoInput () |
| virtual void | UpdateDeviceActive () |
| bool | GetControllerBindingValue (ControllerBinding val) |
| Returns true if the given binding is pressed. | |
| bool | GetGrabbedControllerBinding (GrabbedControllerBinding val, ControllerHand hand) |
| Vector2 | GetInputAxisValue (InputAxis val) |
| virtual bool | GetSupportsXRInput () |
| virtual bool | GetSupportsIndexTouch () |
| Returns true if the controllers support the 'indexTouch' XR input mapping.Currently only Oculus devices on the Oculus SDK support index touch. OpenVR is not supported. | |
| virtual SDKProvider | GetLoadedSDK () |
| virtual bool | GetSupportsThumbTouch () |
| virtual bool | GetIsOculusDevice () |
| virtual bool | GetIsOculusQuest () |
| virtual bool | GetIsHTCDevice () |
| virtual bool | GetIsPicoDevice () |
| InputDevice | GetHMD () |
| string | GetHMDName () |
| Returns the name of the InputDevice if found. Returns String.empty if not found. | |
| Vector3 | GetHMDLocalPosition () |
| Quaternion | GetHMDLocalRotation () |
| InputDevice | GetLeftController () |
| InputDevice | GetRightController () |
| Vector3 | GetControllerLocalPosition (ControllerHand handSide) |
| Quaternion | GetControllerLocalRotation (ControllerHand handSide) |
| virtual ControllerType | GetControllerType () |
| Vector3 | GetControllerVelocity (ControllerHand hand) |
| Vector3 | GetControllerAngularVelocity (ControllerHand hand) |
| virtual string | GetControllerName () |
| Get the name of the primary controller. | |
| virtual bool | GetIsValveIndexController () |
| virtual void | SetTrackingOriginMode (TrackingOriginModeFlags trackingOrigin) |
| void | VibrateController (float frequency, float amplitude, float duration, ControllerHand hand) |
Public Attributes | |
| XRInputSource | InputSource = XRInputSource.XRInput |
| UnityEngine.InputSystem.InputActionAsset | actionSet |
| TrackingOriginModeFlags | TrackingOrigin = TrackingOriginModeFlags.Floor |
| float | ThumbstickDeadzoneX = 0.001f |
| Thumbstick X must be greater than this amount to be considered valid. | |
| float | ThumbstickDeadzoneY = 0.001f |
| Thumbstick Y must be greater than this amount to be considered valid. | |
| float | LeftGrip = 0 |
| How far Left Grip is Held down. Values : 0 - 1 (Fully Open / Closed) | |
| bool | LeftGripDown = false |
| Left Grip was pressed down this frame, but not last. | |
| float | RightGrip = 0 |
| How far Right Grip is Held down. Values : 0 - 1 (Fully Open / Closed) | |
| bool | RightGripDown = false |
| Right Grip was pressed down this frame, but not last. | |
| float | LeftTrigger = 0 |
| How far Left Trigger is Held down. Values : 0 - 1 (Fully Open / Closed) | |
| bool | LeftTriggerNear = false |
| bool | LeftTriggerUp = false |
| bool | LeftTriggerDown = false |
| Returns true if Left Trigger was held down this frame but not the last. | |
| float | RightTrigger = 0 |
| How far Left Trigger is Held down. Values : 0 - 1 (Fully Open / Closed) | |
| bool | RightTriggerUp = false |
| Returns true if Right Trigger is all the way up this frame but not last. | |
| bool | RightTriggerDown = false |
| Returns true if Right Trigger was held down this frame but not the last. | |
| bool | RightTriggerNear = false |
| bool | LeftThumbNear = false |
| bool | RightThumbNear = false |
| bool | LeftThumbstickDown = false |
| Pressed down this frame, but not last. | |
| bool | LeftThumbstickUp = false |
| Released this frame but not last. | |
| bool | RightThumbstickDown = false |
| Pressed down this frame, but not last. | |
| bool | RightThumbstickUp = false |
| Released this frame but not last. | |
| bool | LeftThumbstick = false |
| Currently Held Down. | |
| bool | RightThumbstick = false |
| bool | AButton = false |
| Is the A button currently being held down. | |
| bool | AButtonDown = false |
| Returns true if the A Button was pressed down this frame but not last. | |
| bool | AButtonUp = false |
| bool | BButton = false |
| Is the B button currently being held down. | |
| bool | BButtonDown = false |
| Returns true if the B Button was pressed down this frame but not last. | |
| bool | BButtonUp = false |
| bool | XButton = false |
| bool | XButtonDown = false |
| Returns true if the X Button was pressed down this frame but not last. | |
| bool | XButtonUp = false |
| bool | YButton = false |
| bool | YButtonDown = false |
| Returns true if the Y Button was pressed down this frame but not last. | |
| bool | YButtonUp = false |
| bool | StartButton = false |
| bool | StartButtonDown = false |
| bool | BackButton = false |
| bool | BackButtonDown = false |
| Vector2 | LeftThumbstickAxis |
| Vector2 | RightThumbstickAxis |
| Vector2 | LeftTouchPadAxis |
| Vector2 | RightTouchPadAxis |
| float | LeftThumbCurl = 0f |
| float | LeftIndexCurl = 0f |
| float | LeftMiddleCurl = 0f |
| float | LeftRingCurl = 0f |
| float | LeftPinkyCurl = 0f |
| float | RightThumbCurl = 0f |
| float | RightIndexCurl = 0f |
| float | RightMiddleCurl = 0f |
| float | RightRingCurl = 0f |
| float | RightPinkyCurl = 0f |
| ControllerType | ConnectedControllerType |
| bool | HMDActive = false |
| bool | SupportsBothTouchPadAndJoystick |
| Returns true if the controller has both a Touchpad and a Joystick. Currently only the Valve Index has both. | |
| bool | SupportsIndexTouch |
| Returns true if the controllers support the 'indexTouch' (or 'near trigger') XR input mapping. Currently only Oculus devices on the Oculus SDK support index touch. OpenVR is not supported. | |
| bool | SupportsThumbTouch |
| Returns true if the controllers support the 'ThumbTouch' (or near thumbstick) XR input mapping. Currently only Oculus devices on the Oculus SDK support index touch. OpenVR is not supported. | |
| bool | ShowInputDebugger = false |
Properties | |
| static InputBridge | Instance [get] |
| Instance of our Singleton. | |
| float | DownThreshold [get] |
| What threshold constitutes a "down" event. For example, pushing the trigger down 20% (0.2) of the way considered starting a trigger down event This is used in XRInput. | |
| SDKProvider | LoadedSDK [get] |
| bool | IsOculusDevice [get] |
| bool | IsOculusQuest [get] |
| bool | IsHTCDevice [get] |
| bool | IsPicoDevice [get] |
| bool | IsValveIndexController [get] |
Events | |
| static InputsUpdatedAction | OnInputsUpdated |
| static ControllerFoundAction | OnControllerFound |
A proxy for handling input from various input providers such as OVRInput, XRInput, and SteamVR.
| delegate void BNG.InputBridge.ControllerFoundAction | ( | ) |
Called once a controller has been successfully detected.
| UnityEngine.InputSystem.InputAction BNG.InputBridge.CreateInputAction | ( | string | actionName, |
| string | binding, | ||
| bool | valueType | ||
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| Vector3 BNG.InputBridge.GetControllerAngularVelocity | ( | ControllerHand | hand | ) |
| bool BNG.InputBridge.GetControllerBindingValue | ( | ControllerBinding | val | ) |
Returns true if the given binding is pressed.
| Vector3 BNG.InputBridge.GetControllerLocalPosition | ( | ControllerHand | handSide | ) |
| Quaternion BNG.InputBridge.GetControllerLocalRotation | ( | ControllerHand | handSide | ) |
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Get the name of the primary controller.
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| Vector3 BNG.InputBridge.GetControllerVelocity | ( | ControllerHand | hand | ) |
| bool BNG.InputBridge.GetGrabbedControllerBinding | ( | GrabbedControllerBinding | val, |
| ControllerHand | hand | ||
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| InputDevice BNG.InputBridge.GetHMD | ( | ) |
| Vector3 BNG.InputBridge.GetHMDLocalPosition | ( | ) |
| Quaternion BNG.InputBridge.GetHMDLocalRotation | ( | ) |
| string BNG.InputBridge.GetHMDName | ( | ) |
Returns the name of the InputDevice if found. Returns String.empty if not found.
| Vector2 BNG.InputBridge.GetInputAxisValue | ( | InputAxis | val | ) |
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| InputDevice BNG.InputBridge.GetLeftController | ( | ) |
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| InputDevice BNG.InputBridge.GetRightController | ( | ) |
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Returns true if the controllers support the 'indexTouch' XR input mapping.Currently only Oculus devices on the Oculus SDK support index touch. OpenVR is not supported.
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| delegate void BNG.InputBridge.InputsUpdatedAction | ( | ) |
Called after update loop.
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| void BNG.InputBridge.VibrateController | ( | float | frequency, |
| float | amplitude, | ||
| float | duration, | ||
| ControllerHand | hand | ||
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| bool BNG.InputBridge.AButton = false |
Is the A button currently being held down.
| bool BNG.InputBridge.AButtonDown = false |
Returns true if the A Button was pressed down this frame but not last.
| bool BNG.InputBridge.AButtonUp = false |
| UnityEngine.InputSystem.InputActionAsset BNG.InputBridge.actionSet |
| bool BNG.InputBridge.BackButton = false |
| bool BNG.InputBridge.BackButtonDown = false |
| bool BNG.InputBridge.BButton = false |
Is the B button currently being held down.
| bool BNG.InputBridge.BButtonDown = false |
Returns true if the B Button was pressed down this frame but not last.
| bool BNG.InputBridge.BButtonUp = false |
| ControllerType BNG.InputBridge.ConnectedControllerType |
| bool BNG.InputBridge.HMDActive = false |
| XRInputSource BNG.InputBridge.InputSource = XRInputSource.XRInput |
| float BNG.InputBridge.LeftGrip = 0 |
How far Left Grip is Held down. Values : 0 - 1 (Fully Open / Closed)
| bool BNG.InputBridge.LeftGripDown = false |
Left Grip was pressed down this frame, but not last.
| float BNG.InputBridge.LeftIndexCurl = 0f |
| float BNG.InputBridge.LeftMiddleCurl = 0f |
| float BNG.InputBridge.LeftPinkyCurl = 0f |
| float BNG.InputBridge.LeftRingCurl = 0f |
| float BNG.InputBridge.LeftThumbCurl = 0f |
| bool BNG.InputBridge.LeftThumbNear = false |
| bool BNG.InputBridge.LeftThumbstick = false |
Currently Held Down.
| Vector2 BNG.InputBridge.LeftThumbstickAxis |
| bool BNG.InputBridge.LeftThumbstickDown = false |
Pressed down this frame, but not last.
| bool BNG.InputBridge.LeftThumbstickUp = false |
Released this frame but not last.
| Vector2 BNG.InputBridge.LeftTouchPadAxis |
| float BNG.InputBridge.LeftTrigger = 0 |
How far Left Trigger is Held down. Values : 0 - 1 (Fully Open / Closed)
| bool BNG.InputBridge.LeftTriggerDown = false |
Returns true if Left Trigger was held down this frame but not the last.
| bool BNG.InputBridge.LeftTriggerNear = false |
| bool BNG.InputBridge.LeftTriggerUp = false |
| float BNG.InputBridge.RightGrip = 0 |
How far Right Grip is Held down. Values : 0 - 1 (Fully Open / Closed)
| bool BNG.InputBridge.RightGripDown = false |
Right Grip was pressed down this frame, but not last.
| float BNG.InputBridge.RightIndexCurl = 0f |
| float BNG.InputBridge.RightMiddleCurl = 0f |
| float BNG.InputBridge.RightPinkyCurl = 0f |
| float BNG.InputBridge.RightRingCurl = 0f |
| float BNG.InputBridge.RightThumbCurl = 0f |
| bool BNG.InputBridge.RightThumbNear = false |
| bool BNG.InputBridge.RightThumbstick = false |
| Vector2 BNG.InputBridge.RightThumbstickAxis |
| bool BNG.InputBridge.RightThumbstickDown = false |
Pressed down this frame, but not last.
| bool BNG.InputBridge.RightThumbstickUp = false |
Released this frame but not last.
| Vector2 BNG.InputBridge.RightTouchPadAxis |
| float BNG.InputBridge.RightTrigger = 0 |
How far Left Trigger is Held down. Values : 0 - 1 (Fully Open / Closed)
| bool BNG.InputBridge.RightTriggerDown = false |
Returns true if Right Trigger was held down this frame but not the last.
| bool BNG.InputBridge.RightTriggerNear = false |
| bool BNG.InputBridge.RightTriggerUp = false |
Returns true if Right Trigger is all the way up this frame but not last.
| bool BNG.InputBridge.ShowInputDebugger = false |
| bool BNG.InputBridge.StartButton = false |
| bool BNG.InputBridge.StartButtonDown = false |
| bool BNG.InputBridge.SupportsBothTouchPadAndJoystick |
Returns true if the controller has both a Touchpad and a Joystick. Currently only the Valve Index has both.
| bool BNG.InputBridge.SupportsIndexTouch |
Returns true if the controllers support the 'indexTouch' (or 'near trigger') XR input mapping. Currently only Oculus devices on the Oculus SDK support index touch. OpenVR is not supported.
| bool BNG.InputBridge.SupportsThumbTouch |
Returns true if the controllers support the 'ThumbTouch' (or near thumbstick) XR input mapping. Currently only Oculus devices on the Oculus SDK support index touch. OpenVR is not supported.
| float BNG.InputBridge.ThumbstickDeadzoneX = 0.001f |
Thumbstick X must be greater than this amount to be considered valid.
| float BNG.InputBridge.ThumbstickDeadzoneY = 0.001f |
Thumbstick Y must be greater than this amount to be considered valid.
| TrackingOriginModeFlags BNG.InputBridge.TrackingOrigin = TrackingOriginModeFlags.Floor |
| bool BNG.InputBridge.XButton = false |
| bool BNG.InputBridge.XButtonDown = false |
Returns true if the X Button was pressed down this frame but not last.
| bool BNG.InputBridge.XButtonUp = false |
| bool BNG.InputBridge.YButton = false |
| bool BNG.InputBridge.YButtonDown = false |
Returns true if the Y Button was pressed down this frame but not last.
| bool BNG.InputBridge.YButtonUp = false |
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What threshold constitutes a "down" event. For example, pushing the trigger down 20% (0.2) of the way considered starting a trigger down event This is used in XRInput.
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Instance of our Singleton.
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