◆ CacheHandModels()
void BNG.HandModelSelector.CacheHandModels |
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◆ ChangeHandsModel()
void BNG.HandModelSelector.ChangeHandsModel |
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int |
childIndex, |
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bool |
save = false |
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) |
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◆ DefaultHandsModel
int BNG.HandModelSelector.DefaultHandsModel = 1 |
Child index of the hand model to use if nothing stored in playerprefs and LoadHandSelectionFromPrefs true.
◆ IKBody
Used for demo IK Hands / Body option.
◆ LeftHandGFXHolder
Transform BNG.HandModelSelector.LeftHandGFXHolder |
This transform holds all of the hand models. Can be used to enabled / disabled various hand options.
◆ LoadHandSelectionFromPrefs
bool BNG.HandModelSelector.LoadHandSelectionFromPrefs = false |
If true, hand model will be saved and loaded from player prefs. If false DefaultHandModel will be loaded.
◆ RightHandGFXHolder
Transform BNG.HandModelSelector.RightHandGFXHolder |
This transform holds all of the hand models. Can be used to enabled / disabled various hand options.
◆ ToggleHandsInput
The documentation for this class was generated from the following file: