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VR Interaction Framework v2.0
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Contains various functionality used in the Demo Scene such as Switching Hands and Locomotion. More...
Public Member Functions | |
void | UpdateSliderText (float sliderValue) |
void | UpdateJoystickText (float leverX, float leverY) |
void | ResetGrabbables () |
void | GrabAmmo (Grabber grabber) |
void | ShootLauncher () |
Public Attributes | |
TMPro.TMP_Text | LabelToUpdate |
ProjectileLauncher | DemoLauncher |
Used in the demo scene to shoot various objects. | |
int | MaxLaunchedObjects = 5 |
Max number of objects to launch from DemoLauncher. Old objects will be destroyed to make room for new. | |
Text | JoystickText |
Used in demo scene. | |
GameObject | AmmoObject |
Used in demo scene to spawn ammo clips. | |
Transform | ItemsHolder |
Holds all of the grabbable objects in the scene. | |
Contains various functionality used in the Demo Scene such as Switching Hands and Locomotion.
void BNG.DemoScript.GrabAmmo | ( | Grabber | grabber | ) |
void BNG.DemoScript.ResetGrabbables | ( | ) |
void BNG.DemoScript.ShootLauncher | ( | ) |
void BNG.DemoScript.UpdateJoystickText | ( | float | leverX, |
float | leverY | ||
) |
void BNG.DemoScript.UpdateSliderText | ( | float | sliderValue | ) |
GameObject BNG.DemoScript.AmmoObject |
Used in demo scene to spawn ammo clips.
ProjectileLauncher BNG.DemoScript.DemoLauncher |
Used in the demo scene to shoot various objects.
Transform BNG.DemoScript.ItemsHolder |
Holds all of the grabbable objects in the scene.
Text BNG.DemoScript.JoystickText |
Used in demo scene.
TMPro.TMP_Text BNG.DemoScript.LabelToUpdate |
int BNG.DemoScript.MaxLaunchedObjects = 5 |
Max number of objects to launch from DemoLauncher. Old objects will be destroyed to make room for new.