◆ GetInitialProjectileForce()
float BNG.ProjectileLauncher.GetInitialProjectileForce |
( |
| ) |
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◆ SetForce()
void BNG.ProjectileLauncher.SetForce |
( |
float |
force | ) |
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◆ ShootProjectile() [1/2]
void BNG.ProjectileLauncher.ShootProjectile |
( |
| ) |
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◆ ShootProjectile() [2/2]
GameObject BNG.ProjectileLauncher.ShootProjectile |
( |
float |
projectileForce | ) |
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Returns the object that was shot.
- Returns
- The object that was shot
◆ LaunchParticles
ParticleSystem BNG.ProjectileLauncher.LaunchParticles |
◆ LaunchSound
AudioClip BNG.ProjectileLauncher.LaunchSound |
◆ MuzzleTransform
Transform BNG.ProjectileLauncher.MuzzleTransform |
Where the projectile will launch from.
◆ ProjectileForce
float BNG.ProjectileLauncher.ProjectileForce = 15f |
◆ ProjectileObject
GameObject BNG.ProjectileLauncher.ProjectileObject |
The documentation for this class was generated from the following file: