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VR Interaction Framework v2.0
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A Grabbable object that can stick to objects and deal damage. More...
Public Member Functions | |
void | ShootArrow (Vector3 shotForce) |
Public Attributes | |
bool | Flying = false |
float | ZVel = 0 |
Collider | ShaftCollider |
Projectile | ProjectileObject |
A Grabbable object that can stick to objects and deal damage.
void BNG.Arrow.ShootArrow | ( | Vector3 | shotForce | ) |
bool BNG.Arrow.Flying = false |
Projectile BNG.Arrow.ProjectileObject |
Collider BNG.Arrow.ShaftCollider |
float BNG.Arrow.ZVel = 0 |