An object than do damage and play hit FX.
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An object than do damage and play hit FX.
◆ DoHitFX()
virtual void BNG.Projectile.DoHitFX |
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Vector3 |
pos, |
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Quaternion |
rot, |
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Collider |
col |
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virtual |
◆ DoRayCastProjectile()
virtual void BNG.Projectile.DoRayCastProjectile |
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virtual |
◆ MarkAsRaycastBullet()
virtual void BNG.Projectile.MarkAsRaycastBullet |
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virtual |
A projectile can be converted into a raycast if time reverts to full speed (or more)
◆ OnCollisionEvent()
virtual void BNG.Projectile.OnCollisionEvent |
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Collision |
collision | ) |
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virtual |
◆ AddRigidForce
float BNG.Projectile.AddRigidForce = 5 |
Add force to rigidbody on impact.
◆ Damage
float BNG.Projectile.Damage = 25 |
◆ HitFXPrefab
GameObject BNG.Projectile.HitFXPrefab |
◆ MinForceHit
float BNG.Projectile.MinForceHit = 0.02f |
Minimum Z velocity required to register as an impact.
◆ onDealtDamageEvent
UnityEvent BNG.Projectile.onDealtDamageEvent |
◆ StickToObject
bool BNG.Projectile.StickToObject = false |
◆ ValidLayers
LayerMask BNG.Projectile.ValidLayers |
The documentation for this class was generated from the following file: