◆ CheckOutOfBounds()
| virtual void BNG.VehicleController.CheckOutOfBounds |
( |
| ) |
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virtual |
◆ CrankEngine()
| virtual void BNG.VehicleController.CrankEngine |
( |
| ) |
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virtual |
◆ GetTorqueInputFromTriggers()
| virtual void BNG.VehicleController.GetTorqueInputFromTriggers |
( |
| ) |
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virtual |
◆ SetMotorTorqueInput() [1/2]
| virtual void BNG.VehicleController.SetMotorTorqueInput |
( |
float |
input | ) |
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virtual |
◆ SetMotorTorqueInput() [2/2]
| virtual void BNG.VehicleController.SetMotorTorqueInput |
( |
Vector2 |
input | ) |
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virtual |
◆ SetMotorTorqueInputInverted() [1/2]
| virtual void BNG.VehicleController.SetMotorTorqueInputInverted |
( |
float |
input | ) |
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virtual |
◆ SetMotorTorqueInputInverted() [2/2]
| virtual void BNG.VehicleController.SetMotorTorqueInputInverted |
( |
Vector2 |
input | ) |
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virtual |
◆ SetSteeringAngle() [1/2]
| virtual void BNG.VehicleController.SetSteeringAngle |
( |
float |
steeringAngle | ) |
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virtual |
◆ SetSteeringAngle() [2/2]
| virtual void BNG.VehicleController.SetSteeringAngle |
( |
Vector2 |
steeringAngle | ) |
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virtual |
◆ SetSteeringAngleInverted() [1/2]
| virtual void BNG.VehicleController.SetSteeringAngleInverted |
( |
float |
steeringAngle | ) |
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virtual |
◆ SetSteeringAngleInverted() [2/2]
| virtual void BNG.VehicleController.SetSteeringAngleInverted |
( |
Vector2 |
steeringAngle | ) |
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virtual |
◆ UpdateEngineAudio()
| virtual void BNG.VehicleController.UpdateEngineAudio |
( |
| ) |
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virtual |
◆ UpdateWheelTorque()
| virtual void BNG.VehicleController.UpdateWheelTorque |
( |
| ) |
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virtual |
◆ UpdateWheelVisuals()
| virtual void BNG.VehicleController.UpdateWheelVisuals |
( |
WheelObject |
wheel | ) |
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virtual |
◆ CheckTriggerInput
| bool BNG.VehicleController.CheckTriggerInput = true |
◆ CollisionSound
| AudioClip BNG.VehicleController.CollisionSound |
◆ crankingEngine
| bool BNG.VehicleController.crankingEngine = false |
|
protected |
◆ CrankSound
| AudioClip BNG.VehicleController.CrankSound |
◆ CrankTime
| float BNG.VehicleController.CrankTime = 0.1f |
◆ CurrentSpeed
| float BNG.VehicleController.CurrentSpeed |
◆ EngineAudio
| AudioSource BNG.VehicleController.EngineAudio |
◆ EngineOn
| bool BNG.VehicleController.EngineOn = false |
◆ IdleSound
| AudioClip BNG.VehicleController.IdleSound |
◆ MaxSpeed
| float BNG.VehicleController.MaxSpeed = 30f |
◆ MaxSteeringAngle
| float BNG.VehicleController.MaxSteeringAngle = 45f |
◆ MotorInput
| float BNG.VehicleController.MotorInput = 0 |
◆ MotorTorque
| float BNG.VehicleController.MotorTorque = 500f |
◆ SpeedLabel
| Text BNG.VehicleController.SpeedLabel |
◆ SteeringAngle
| float BNG.VehicleController.SteeringAngle = 0 |
◆ SteeringGrabbable
| Grabbable BNG.VehicleController.SteeringGrabbable |
◆ Wheels
The documentation for this class was generated from the following file: