◆ CheckOutOfBounds()
virtual void BNG.VehicleController.CheckOutOfBounds |
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◆ CrankEngine()
virtual void BNG.VehicleController.CrankEngine |
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◆ GetTorqueInputFromTriggers()
virtual void BNG.VehicleController.GetTorqueInputFromTriggers |
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◆ SetMotorTorqueInput() [1/2]
virtual void BNG.VehicleController.SetMotorTorqueInput |
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float |
input | ) |
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virtual |
◆ SetMotorTorqueInput() [2/2]
virtual void BNG.VehicleController.SetMotorTorqueInput |
( |
Vector2 |
input | ) |
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◆ SetMotorTorqueInputInverted() [1/2]
virtual void BNG.VehicleController.SetMotorTorqueInputInverted |
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float |
input | ) |
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virtual |
◆ SetMotorTorqueInputInverted() [2/2]
virtual void BNG.VehicleController.SetMotorTorqueInputInverted |
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Vector2 |
input | ) |
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virtual |
◆ SetSteeringAngle() [1/2]
virtual void BNG.VehicleController.SetSteeringAngle |
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float |
steeringAngle | ) |
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virtual |
◆ SetSteeringAngle() [2/2]
virtual void BNG.VehicleController.SetSteeringAngle |
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Vector2 |
steeringAngle | ) |
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◆ SetSteeringAngleInverted() [1/2]
virtual void BNG.VehicleController.SetSteeringAngleInverted |
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float |
steeringAngle | ) |
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◆ SetSteeringAngleInverted() [2/2]
virtual void BNG.VehicleController.SetSteeringAngleInverted |
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Vector2 |
steeringAngle | ) |
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◆ UpdateEngineAudio()
virtual void BNG.VehicleController.UpdateEngineAudio |
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◆ UpdateWheelTorque()
virtual void BNG.VehicleController.UpdateWheelTorque |
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◆ UpdateWheelVisuals()
virtual void BNG.VehicleController.UpdateWheelVisuals |
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WheelObject |
wheel | ) |
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◆ CheckTriggerInput
bool BNG.VehicleController.CheckTriggerInput = true |
◆ CollisionSound
AudioClip BNG.VehicleController.CollisionSound |
◆ crankingEngine
bool BNG.VehicleController.crankingEngine = false |
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protected |
◆ CrankSound
AudioClip BNG.VehicleController.CrankSound |
◆ CrankTime
float BNG.VehicleController.CrankTime = 0.1f |
◆ CurrentSpeed
float BNG.VehicleController.CurrentSpeed |
◆ EngineAudio
AudioSource BNG.VehicleController.EngineAudio |
◆ EngineOn
bool BNG.VehicleController.EngineOn = false |
◆ IdleSound
AudioClip BNG.VehicleController.IdleSound |
◆ MaxSpeed
float BNG.VehicleController.MaxSpeed = 30f |
◆ MaxSteeringAngle
float BNG.VehicleController.MaxSteeringAngle = 45f |
◆ MotorInput
float BNG.VehicleController.MotorInput = 0 |
◆ MotorTorque
float BNG.VehicleController.MotorTorque = 500f |
◆ SpeedLabel
Text BNG.VehicleController.SpeedLabel |
◆ SteeringAngle
float BNG.VehicleController.SteeringAngle = 0 |
◆ SteeringGrabbable
Grabbable BNG.VehicleController.SteeringGrabbable |
◆ Wheels
The documentation for this class was generated from the following file: