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VR Interaction Framework v2.0
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This component is meant to help you autmatically update your grab points, as the default hand model positions have changed since VRIF v1.7. More...
Public Member Functions | |
void | ApplyGrabPointUpdate () |
Public Attributes | |
Vector3 | PriorModelOffsetRightPosition = new Vector3(-0.024f, 0.051f, 0.001f) |
Vector3 | NewModelOffsetRightPosition = new Vector3(-0.006f, 0, -0.04f) |
Vector3 | PriorModelOffsetRightRotation = new Vector3(-12.041f, 13f, -90f) |
Vector3 | NewModelOffsetRightRotation = new Vector3(-6, 0.43f, -90f) |
Vector3 | PriorModelOffsetLeftPosition = new Vector3(0.024f, 0.051f, 0.001f) |
Vector3 | NewModelOffsetLeftPosition = new Vector3(0.006f, 0, -0.04f) |
Vector3 | PriorModelOffsetLeftRotation = new Vector3(-12.041f, -13f, 90f) |
Vector3 | NewModelOffsetLeftRotation = new Vector3(-6, -0.43f, 90) |
This component is meant to help you autmatically update your grab points, as the default hand model positions have changed since VRIF v1.7.
void BNG.VRIFGrabpointUpdater.ApplyGrabPointUpdate | ( | ) |
Vector3 BNG.VRIFGrabpointUpdater.NewModelOffsetLeftPosition = new Vector3(0.006f, 0, -0.04f) |
Vector3 BNG.VRIFGrabpointUpdater.NewModelOffsetLeftRotation = new Vector3(-6, -0.43f, 90) |
Vector3 BNG.VRIFGrabpointUpdater.NewModelOffsetRightPosition = new Vector3(-0.006f, 0, -0.04f) |
Vector3 BNG.VRIFGrabpointUpdater.NewModelOffsetRightRotation = new Vector3(-6, 0.43f, -90f) |
Vector3 BNG.VRIFGrabpointUpdater.PriorModelOffsetLeftPosition = new Vector3(0.024f, 0.051f, 0.001f) |
Vector3 BNG.VRIFGrabpointUpdater.PriorModelOffsetLeftRotation = new Vector3(-12.041f, -13f, 90f) |
Vector3 BNG.VRIFGrabpointUpdater.PriorModelOffsetRightPosition = new Vector3(-0.024f, 0.051f, 0.001f) |
Vector3 BNG.VRIFGrabpointUpdater.PriorModelOffsetRightRotation = new Vector3(-12.041f, 13f, -90f) |