◆ CheckHeadControls()
| void BNG.VREmulator.CheckHeadControls |
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◆ CheckPlayerControls()
| void BNG.VREmulator.CheckPlayerControls |
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◆ HasRequiredFocus()
| virtual bool BNG.VREmulator.HasRequiredFocus |
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◆ OnBeforeRender()
| void BNG.VREmulator.OnBeforeRender |
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◆ ResetAll()
| virtual void BNG.VREmulator.ResetAll |
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◆ ResetHands()
| virtual void BNG.VREmulator.ResetHands |
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◆ UpdateControllerPositions()
| virtual void BNG.VREmulator.UpdateControllerPositions |
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◆ UpdateInputs()
| void BNG.VREmulator.UpdateInputs |
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Overwrite InputBridge inputs with our own bindings.
◆ AllowUpDownControls
| bool BNG.VREmulator.AllowUpDownControls = true |
◆ CameraLookAction
| InputActionReference BNG.VREmulator.CameraLookAction |
◆ CameraLookSensitivityX
| float BNG.VREmulator.CameraLookSensitivityX = 0.1f |
◆ CameraLookSensitivityY
| float BNG.VREmulator.CameraLookSensitivityY = 0.1f |
◆ EditorOnly
| bool BNG.VREmulator.EditorOnly = true |
◆ EmulatorActionSet
| InputActionAsset BNG.VREmulator.EmulatorActionSet |
◆ EmulatorEnabled
| bool BNG.VREmulator.EmulatorEnabled = true |
◆ ForceStraightTeleportRotation
| bool BNG.VREmulator.ForceStraightTeleportRotation = true |
◆ HMDIsActive
| bool BNG.VREmulator.HMDIsActive |
◆ LeftControllerPosition
| Vector3 BNG.VREmulator.LeftControllerPosition = new Vector3(-0.2f, -0.2f, 0.5f) |
◆ LeftGripAction
| InputActionReference BNG.VREmulator.LeftGripAction |
◆ LeftThumbNearAction
| InputActionReference BNG.VREmulator.LeftThumbNearAction |
◆ LeftTriggerAction
| InputActionReference BNG.VREmulator.LeftTriggerAction |
◆ LockCameraAction
| InputActionReference BNG.VREmulator.LockCameraAction |
◆ MaximumCameraY
| float BNG.VREmulator.MaximumCameraY = 90f |
◆ MaxPlayerHeight
| float BNG.VREmulator.MaxPlayerHeight = 5f |
◆ MinimumCameraY
| float BNG.VREmulator.MinimumCameraY = -90f |
◆ MinPlayerHeight
| float BNG.VREmulator.MinPlayerHeight = 0.2f |
◆ PlayerDownAction
| InputActionReference BNG.VREmulator.PlayerDownAction |
◆ PlayerUpAction
| InputActionReference BNG.VREmulator.PlayerUpAction |
◆ RequireGameFocus
| bool BNG.VREmulator.RequireGameFocus = true |
◆ RightControllerPosition
| Vector3 BNG.VREmulator.RightControllerPosition = new Vector3(0.2f, -0.2f, 0.5f) |
◆ RightGripAction
| InputActionReference BNG.VREmulator.RightGripAction |
◆ RightThumbNearAction
| InputActionReference BNG.VREmulator.RightThumbNearAction |
◆ RightTriggerAction
| InputActionReference BNG.VREmulator.RightTriggerAction |
The documentation for this class was generated from the following file: