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VR Interaction Framework v2.0
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Point a line at our GazePointer. More...
Public Member Functions | |
void | Update () |
virtual void | UpdatePointer () |
virtual void | HidePointer () |
Public Attributes | |
ControllerHand | ControllerSide = ControllerHand.Right |
bool | AutoUpdateUITransforms = true |
GameObject | cursor |
bool | HidePointerIfNoObjectsFound = true |
float | FixedPointerLength = 0.5f |
bool | CursorScaling = true |
float | CursorMinScale = 0.6f |
float | CursorMaxScale = 6.0f |
float | LineDistanceModifier = 0.8f |
0.5 = Line Goes Half Way. 1 = Line reaches end. | |
LineRenderer | lineRenderer |
Point a line at our GazePointer.
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virtual |
void BNG.UIPointer.Update | ( | ) |
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virtual |
bool BNG.UIPointer.AutoUpdateUITransforms = true |
ControllerHand BNG.UIPointer.ControllerSide = ControllerHand.Right |
GameObject BNG.UIPointer.cursor |
float BNG.UIPointer.CursorMaxScale = 6.0f |
float BNG.UIPointer.CursorMinScale = 0.6f |
bool BNG.UIPointer.CursorScaling = true |
float BNG.UIPointer.FixedPointerLength = 0.5f |
bool BNG.UIPointer.HidePointerIfNoObjectsFound = true |
float BNG.UIPointer.LineDistanceModifier = 0.8f |
0.5 = Line Goes Half Way. 1 = Line reaches end.
LineRenderer BNG.UIPointer.lineRenderer |