◆ AnimateKey
| bool BNG.UIButtonCollider.AnimateKey = true |
◆ boxCollider
| BoxCollider BNG.UIButtonCollider.boxCollider |
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◆ CanBeHeldDown
| bool BNG.UIButtonCollider.CanBeHeldDown = true |
◆ clickCount
| int BNG.UIButtonCollider.clickCount = 0 |
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◆ colliderInitialCenterZ
| float BNG.UIButtonCollider.colliderInitialCenterZ = 0 |
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◆ HoldDownDelay
| float BNG.UIButtonCollider.HoldDownDelay = 0.1f |
◆ InitialHoldDownDelay
| float BNG.UIButtonCollider.InitialHoldDownDelay = 0.5f |
◆ itemsInTrigger
| int BNG.UIButtonCollider.itemsInTrigger = 0 |
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◆ lastPressTime
| float BNG.UIButtonCollider.lastPressTime = 0f |
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◆ PressedInZValue
| float BNG.UIButtonCollider.PressedInZValue = 0.01f |
◆ PressInSpeed
| float BNG.UIButtonCollider.PressInSpeed = 15f |
◆ readyForDownEvent
| bool BNG.UIButtonCollider.readyForDownEvent = true |
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The documentation for this class was generated from the following file: