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VR Interaction Framework v2.0
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A simple alternative to the TrackedPoseDriver component. Feel free to swap this out with a TrackedPoseDriver from the XR Legacy Input Helpers package or using the new Unity Input System. More...
Public Member Functions | |
| virtual void | RefreshDeviceStatus () |
| virtual void | UpdateDevice () |
Public Attributes | |
| TrackableDevice | Device = TrackableDevice.HMD |
Protected Member Functions | |
| virtual void | Awake () |
| virtual void | OnEnable () |
| virtual void | OnDisable () |
| virtual void | Update () |
| virtual void | FixedUpdate () |
| virtual void | OnBeforeRender () |
Protected Attributes | |
| InputDevice | deviceToTrack |
| Vector3 | initialLocalPosition |
| Quaternion | initialLocalRotation |
| Vector3 | currentLocalPosition |
| Quaternion | currentLocalRotation |
A simple alternative to the TrackedPoseDriver component. Feel free to swap this out with a TrackedPoseDriver from the XR Legacy Input Helpers package or using the new Unity Input System.
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| TrackableDevice BNG.TrackedDevice.Device = TrackableDevice.HMD |
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