![]() |
VR Interaction Framework v2.0
|
A simple alternative to the TrackedPoseDriver component. Feel free to swap this out with a TrackedPoseDriver from the XR Legacy Input Helpers package or using the new Unity Input System. More...
Public Member Functions | |
virtual void | RefreshDeviceStatus () |
virtual void | UpdateDevice () |
Public Attributes | |
TrackableDevice | Device = TrackableDevice.HMD |
Protected Member Functions | |
virtual void | Awake () |
virtual void | OnEnable () |
virtual void | OnDisable () |
virtual void | Update () |
virtual void | FixedUpdate () |
virtual void | OnBeforeRender () |
Protected Attributes | |
InputDevice | deviceToTrack |
Vector3 | initialLocalPosition |
Quaternion | initialLocalRotation |
Vector3 | currentLocalPosition |
Quaternion | currentLocalRotation |
A simple alternative to the TrackedPoseDriver component. Feel free to swap this out with a TrackedPoseDriver from the XR Legacy Input Helpers package or using the new Unity Input System.
|
protectedvirtual |
|
protectedvirtual |
|
protectedvirtual |
|
protectedvirtual |
|
protectedvirtual |
|
virtual |
|
protectedvirtual |
|
virtual |
|
protected |
|
protected |
TrackableDevice BNG.TrackedDevice.Device = TrackableDevice.HMD |
|
protected |
|
protected |
|
protected |