◆ CheckControllerReferences()
| virtual void BNG.SmoothLocomotion.CheckControllerReferences |
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◆ CheckJump()
| virtual bool BNG.SmoothLocomotion.CheckJump |
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◆ CheckSprint()
| virtual bool BNG.SmoothLocomotion.CheckSprint |
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◆ DisableMovement()
| virtual void BNG.SmoothLocomotion.DisableMovement |
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◆ DoRigidBodyJump()
| virtual void BNG.SmoothLocomotion.DoRigidBodyJump |
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◆ EnableMovement()
| virtual void BNG.SmoothLocomotion.EnableMovement |
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◆ FixedUpdate()
| virtual void BNG.SmoothLocomotion.FixedUpdate |
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◆ GetMovementAxis()
| virtual Vector2 BNG.SmoothLocomotion.GetMovementAxis |
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◆ IsGrounded()
| virtual bool BNG.SmoothLocomotion.IsGrounded |
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◆ MoveCharacter() [1/2]
| virtual void BNG.SmoothLocomotion.MoveCharacter |
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◆ MoveCharacter() [2/2]
| virtual void BNG.SmoothLocomotion.MoveCharacter |
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◆ MoveRigidCharacter() [1/2]
| virtual void BNG.SmoothLocomotion.MoveRigidCharacter |
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◆ MoveRigidCharacter() [2/2]
| virtual void BNG.SmoothLocomotion.MoveRigidCharacter |
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Vector3 |
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◆ OnAfterMoveAction()
| delegate void BNG.SmoothLocomotion.OnAfterMoveAction |
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◆ OnBeforeMoveAction()
| delegate void BNG.SmoothLocomotion.OnBeforeMoveAction |
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◆ SetupCharacterController()
| virtual void BNG.SmoothLocomotion.SetupCharacterController |
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◆ SetupRigidbodyPlayer()
| virtual void BNG.SmoothLocomotion.SetupRigidbodyPlayer |
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◆ Update()
| virtual void BNG.SmoothLocomotion.Update |
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◆ UpdateInputs()
| virtual void BNG.SmoothLocomotion.UpdateInputs |
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◆ AirControl
| bool BNG.SmoothLocomotion.AirControl = true |
◆ AirControlSpeed
| float BNG.SmoothLocomotion.AirControlSpeed = 1f |
◆ AirDrag
| float BNG.SmoothLocomotion.AirDrag = 1f |
◆ AllowInput
| bool BNG.SmoothLocomotion.AllowInput = true |
◆ ControllerType
◆ ForwardDirection
| Transform BNG.SmoothLocomotion.ForwardDirection |
◆ FrictionMaterial
| PhysicMaterial BNG.SmoothLocomotion.FrictionMaterial |
◆ GroundContacts
| int BNG.SmoothLocomotion.GroundContacts = 0 |
◆ inputAxis
◆ JumpAction
| InputActionReference BNG.SmoothLocomotion.JumpAction |
◆ JumpForce
| float BNG.SmoothLocomotion.JumpForce = 3f |
◆ JumpInput
◆ Magnitude
| float BNG.SmoothLocomotion.Magnitude |
◆ MaxHorizontalVelocity
| float BNG.SmoothLocomotion.MaxHorizontalVelocity = 5f |
◆ MaxSlopeAngle
| float BNG.SmoothLocomotion.MaxSlopeAngle = 45f |
◆ MaxVerticalVelocity
| float BNG.SmoothLocomotion.MaxVerticalVelocity = 10f |
◆ MoveAction
| InputActionReference BNG.SmoothLocomotion.MoveAction |
◆ MovementDrag
| float BNG.SmoothLocomotion.MovementDrag = 1f |
◆ MovementForce
| float BNG.SmoothLocomotion.MovementForce = 500f |
◆ MovementMaterial
| PhysicMaterial BNG.SmoothLocomotion.MovementMaterial |
◆ MovementSpeed
| float BNG.SmoothLocomotion.MovementSpeed = 1.25f |
◆ RequireAppFocus
| bool BNG.SmoothLocomotion.RequireAppFocus = true |
◆ SprintAction
| InputActionReference BNG.SmoothLocomotion.SprintAction |
◆ SprintInput
◆ SprintSpeed
| float BNG.SmoothLocomotion.SprintSpeed = 1.5f |
◆ StaticDrag
| float BNG.SmoothLocomotion.StaticDrag = 5f |
◆ StepHeight
| float BNG.SmoothLocomotion.StepHeight = 0.1f |
◆ StrafeSpeed
| float BNG.SmoothLocomotion.StrafeSpeed = 1f |
◆ StrafeSprintSpeed
| float BNG.SmoothLocomotion.StrafeSprintSpeed = 1.25f |
◆ SurfaceAngle
| float BNG.SmoothLocomotion.SurfaceAngle = 0f |
◆ SurfaceHeight
| float BNG.SmoothLocomotion.SurfaceHeight = 0f |
◆ UpdateMovement
| bool BNG.SmoothLocomotion.UpdateMovement = true |
◆ OnAfterMove
◆ OnBeforeMove
The documentation for this class was generated from the following file: