◆ CheckControllerReferences()
virtual void BNG.SmoothLocomotion.CheckControllerReferences |
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◆ CheckJump()
virtual bool BNG.SmoothLocomotion.CheckJump |
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◆ CheckSprint()
virtual bool BNG.SmoothLocomotion.CheckSprint |
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◆ DisableMovement()
virtual void BNG.SmoothLocomotion.DisableMovement |
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◆ DoRigidBodyJump()
virtual void BNG.SmoothLocomotion.DoRigidBodyJump |
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◆ EnableMovement()
virtual void BNG.SmoothLocomotion.EnableMovement |
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◆ FixedUpdate()
virtual void BNG.SmoothLocomotion.FixedUpdate |
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◆ GetMovementAxis()
virtual Vector2 BNG.SmoothLocomotion.GetMovementAxis |
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◆ IsGrounded()
virtual bool BNG.SmoothLocomotion.IsGrounded |
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◆ MoveCharacter() [1/2]
virtual void BNG.SmoothLocomotion.MoveCharacter |
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◆ MoveCharacter() [2/2]
virtual void BNG.SmoothLocomotion.MoveCharacter |
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◆ MoveRigidCharacter() [1/2]
virtual void BNG.SmoothLocomotion.MoveRigidCharacter |
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◆ MoveRigidCharacter() [2/2]
virtual void BNG.SmoothLocomotion.MoveRigidCharacter |
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◆ OnAfterMoveAction()
delegate void BNG.SmoothLocomotion.OnAfterMoveAction |
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◆ OnBeforeMoveAction()
delegate void BNG.SmoothLocomotion.OnBeforeMoveAction |
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◆ SetupCharacterController()
virtual void BNG.SmoothLocomotion.SetupCharacterController |
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◆ SetupRigidbodyPlayer()
virtual void BNG.SmoothLocomotion.SetupRigidbodyPlayer |
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◆ Update()
virtual void BNG.SmoothLocomotion.Update |
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◆ UpdateInputs()
virtual void BNG.SmoothLocomotion.UpdateInputs |
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◆ AirControl
bool BNG.SmoothLocomotion.AirControl = true |
◆ AirControlSpeed
float BNG.SmoothLocomotion.AirControlSpeed = 1f |
◆ AirDrag
float BNG.SmoothLocomotion.AirDrag = 1f |
◆ AllowInput
bool BNG.SmoothLocomotion.AllowInput = true |
◆ ControllerType
◆ ForwardDirection
Transform BNG.SmoothLocomotion.ForwardDirection |
◆ FrictionMaterial
PhysicMaterial BNG.SmoothLocomotion.FrictionMaterial |
◆ GroundContacts
int BNG.SmoothLocomotion.GroundContacts = 0 |
◆ inputAxis
◆ JumpAction
InputActionReference BNG.SmoothLocomotion.JumpAction |
◆ JumpForce
float BNG.SmoothLocomotion.JumpForce = 3f |
◆ JumpInput
◆ Magnitude
float BNG.SmoothLocomotion.Magnitude |
◆ MaxHorizontalVelocity
float BNG.SmoothLocomotion.MaxHorizontalVelocity = 5f |
◆ MaxSlopeAngle
float BNG.SmoothLocomotion.MaxSlopeAngle = 45f |
◆ MaxVerticalVelocity
float BNG.SmoothLocomotion.MaxVerticalVelocity = 10f |
◆ MoveAction
InputActionReference BNG.SmoothLocomotion.MoveAction |
◆ MovementDrag
float BNG.SmoothLocomotion.MovementDrag = 1f |
◆ MovementForce
float BNG.SmoothLocomotion.MovementForce = 500f |
◆ MovementMaterial
PhysicMaterial BNG.SmoothLocomotion.MovementMaterial |
◆ MovementSpeed
float BNG.SmoothLocomotion.MovementSpeed = 1.25f |
◆ RequireAppFocus
bool BNG.SmoothLocomotion.RequireAppFocus = true |
◆ SprintAction
InputActionReference BNG.SmoothLocomotion.SprintAction |
◆ SprintInput
◆ SprintSpeed
float BNG.SmoothLocomotion.SprintSpeed = 1.5f |
◆ StaticDrag
float BNG.SmoothLocomotion.StaticDrag = 5f |
◆ StepHeight
float BNG.SmoothLocomotion.StepHeight = 0.1f |
◆ StrafeSpeed
float BNG.SmoothLocomotion.StrafeSpeed = 1f |
◆ StrafeSprintSpeed
float BNG.SmoothLocomotion.StrafeSprintSpeed = 1.25f |
◆ SurfaceAngle
float BNG.SmoothLocomotion.SurfaceAngle = 0f |
◆ SurfaceHeight
float BNG.SmoothLocomotion.SurfaceHeight = 0f |
◆ UpdateMovement
bool BNG.SmoothLocomotion.UpdateMovement = true |
◆ OnAfterMove
◆ OnBeforeMove
The documentation for this class was generated from the following file: