◆ ClearCurrentlyHeldObject()
virtual void BNG.SampleHandController.ClearCurrentlyHeldObject |
( |
| ) |
|
|
virtual |
◆ DisableContinousAutoPose()
virtual void BNG.SampleHandController.DisableContinousAutoPose |
( |
| ) |
|
|
virtual |
◆ DoHandControllerUpdate()
virtual void BNG.SampleHandController.DoHandControllerUpdate |
( |
| ) |
|
|
virtual |
◆ DoHeldItemPose()
virtual void BNG.SampleHandController.DoHeldItemPose |
( |
| ) |
|
|
virtual |
◆ DoIdlePose()
virtual void BNG.SampleHandController.DoIdlePose |
( |
| ) |
|
|
virtual |
◆ GetIndexIsNear()
virtual bool BNG.SampleHandController.GetIndexIsNear |
( |
| ) |
|
|
virtual |
◆ GetLeftController()
virtual InputDevice BNG.SampleHandController.GetLeftController |
( |
| ) |
|
|
virtual |
◆ GetRightController()
virtual InputDevice BNG.SampleHandController.GetRightController |
( |
| ) |
|
|
virtual |
◆ GetThumbIsNear()
virtual bool BNG.SampleHandController.GetThumbIsNear |
( |
| ) |
|
|
virtual |
◆ HoldingObject()
virtual bool BNG.SampleHandController.HoldingObject |
( |
| ) |
|
|
virtual |
◆ ResetToIdleComponents()
virtual void BNG.SampleHandController.ResetToIdleComponents |
( |
| ) |
|
|
virtual |
◆ SetCurrentlyHeldObject()
virtual void BNG.SampleHandController.SetCurrentlyHeldObject |
( |
GameObject |
holdObject | ) |
|
|
virtual |
◆ Update()
virtual void BNG.SampleHandController.Update |
( |
| ) |
|
|
virtual |
◆ UpdateFingerInputs()
virtual void BNG.SampleHandController.UpdateFingerInputs |
( |
| ) |
|
|
virtual |
◆ UpdateXRDevices()
virtual void BNG.SampleHandController.UpdateXRDevices |
( |
| ) |
|
|
virtual |
◆ ControllerSide
◆ HeldObject
◆ wasHoldingObject
bool BNG.SampleHandController.wasHoldingObject = false |
|
protected |
The documentation for this class was generated from the following file: