◆ AdjustJointMass()
virtual void BNG.PunctureCollider.AdjustJointMass |
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◆ ApplyResistanceForce()
virtual void BNG.PunctureCollider.ApplyResistanceForce |
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◆ CanPunctureObject()
virtual bool BNG.PunctureCollider.CanPunctureObject |
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GameObject |
go | ) |
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◆ CheckBreakDistance()
virtual void BNG.PunctureCollider.CheckBreakDistance |
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◆ CheckPunctureRelease()
virtual void BNG.PunctureCollider.CheckPunctureRelease |
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◆ DoPuncture()
virtual void BNG.PunctureCollider.DoPuncture |
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Collider |
colliderHit, |
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Vector3 |
connectPosition |
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◆ FixedUpdate()
void BNG.PunctureCollider.FixedUpdate |
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◆ MovePunctureDown()
virtual void BNG.PunctureCollider.MovePunctureDown |
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◆ MovePunctureUp()
virtual void BNG.PunctureCollider.MovePunctureUp |
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◆ ReleasePuncture()
void BNG.PunctureCollider.ReleasePuncture |
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◆ SetPenetration()
void BNG.PunctureCollider.SetPenetration |
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float |
penetrationAmount | ) |
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Set penetration amount between MinPenetration and MaxPenetration.
- Parameters
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◆ UpdatePunctureValue()
virtual void BNG.PunctureCollider.UpdatePunctureValue |
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◆ BreakDistance
float BNG.PunctureCollider.BreakDistance = 0.2f |
◆ FRequiredPenetrationForce
float BNG.PunctureCollider.FRequiredPenetrationForce = 150f |
◆ HasPunctured
bool BNG.PunctureCollider.HasPunctured = false |
◆ MaxPenetration
float BNG.PunctureCollider.MaxPenetration = 0.2f |
◆ MinPenetration
float BNG.PunctureCollider.MinPenetration = 0.01f |
◆ PunctureColliders
List<Collider> BNG.PunctureCollider.PunctureColliders |
◆ PuncturedObject
GameObject BNG.PunctureCollider.PuncturedObject |
◆ PunctureValue
float BNG.PunctureCollider.PunctureValue |
◆ TargetDistance
float BNG.PunctureCollider.TargetDistance |
The documentation for this class was generated from the following file: