◆ AdjustJointMass()
| virtual void BNG.PunctureCollider.AdjustJointMass |
( |
| ) |
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virtual |
◆ ApplyResistanceForce()
| virtual void BNG.PunctureCollider.ApplyResistanceForce |
( |
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virtual |
◆ CanPunctureObject()
| virtual bool BNG.PunctureCollider.CanPunctureObject |
( |
GameObject |
go | ) |
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virtual |
◆ CheckBreakDistance()
| virtual void BNG.PunctureCollider.CheckBreakDistance |
( |
| ) |
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virtual |
◆ CheckPunctureRelease()
| virtual void BNG.PunctureCollider.CheckPunctureRelease |
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virtual |
◆ DoPuncture()
| virtual void BNG.PunctureCollider.DoPuncture |
( |
Collider |
colliderHit, |
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Vector3 |
connectPosition |
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) |
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virtual |
◆ FixedUpdate()
| void BNG.PunctureCollider.FixedUpdate |
( |
| ) |
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◆ MovePunctureDown()
| virtual void BNG.PunctureCollider.MovePunctureDown |
( |
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virtual |
◆ MovePunctureUp()
| virtual void BNG.PunctureCollider.MovePunctureUp |
( |
| ) |
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virtual |
◆ ReleasePuncture()
| void BNG.PunctureCollider.ReleasePuncture |
( |
| ) |
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◆ SetPenetration()
| void BNG.PunctureCollider.SetPenetration |
( |
float |
penetrationAmount | ) |
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Set penetration amount between MinPenetration and MaxPenetration.
- Parameters
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◆ UpdatePunctureValue()
| virtual void BNG.PunctureCollider.UpdatePunctureValue |
( |
| ) |
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virtual |
◆ BreakDistance
| float BNG.PunctureCollider.BreakDistance = 0.2f |
◆ FRequiredPenetrationForce
| float BNG.PunctureCollider.FRequiredPenetrationForce = 150f |
◆ HasPunctured
| bool BNG.PunctureCollider.HasPunctured = false |
◆ MaxPenetration
| float BNG.PunctureCollider.MaxPenetration = 0.2f |
◆ MinPenetration
| float BNG.PunctureCollider.MinPenetration = 0.01f |
◆ PunctureColliders
| List<Collider> BNG.PunctureCollider.PunctureColliders |
◆ PuncturedObject
| GameObject BNG.PunctureCollider.PuncturedObject |
◆ PunctureValue
| float BNG.PunctureCollider.PunctureValue |
◆ TargetDistance
| float BNG.PunctureCollider.TargetDistance |
The documentation for this class was generated from the following file: