◆ DoSmoothRotation()
| virtual void BNG.PlayerRotation.DoSmoothRotation |
( |
float |
xInput | ) |
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virtual |
◆ DoSnapRotation()
| virtual void BNG.PlayerRotation.DoSnapRotation |
( |
float |
xInput | ) |
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virtual |
◆ GetAxisInput()
| virtual float BNG.PlayerRotation.GetAxisInput |
( |
| ) |
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virtual |
Return a float between -1 and 1 to determine which direction to turn the character.
- Returns
◆ OnAfterRotateAction()
| delegate void BNG.PlayerRotation.OnAfterRotateAction |
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| ) |
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◆ OnBeforeRotateAction()
| delegate void BNG.PlayerRotation.OnBeforeRotateAction |
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| ) |
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◆ RecentlySnapTurned()
| virtual bool BNG.PlayerRotation.RecentlySnapTurned |
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| ) |
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virtual |
◆ AllowInput
| bool BNG.PlayerRotation.AllowInput = true |
◆ inputAxis
◆ RotateAction
| InputActionReference BNG.PlayerRotation.RotateAction |
◆ RotationType
◆ SmoothTurnMinInput
| float BNG.PlayerRotation.SmoothTurnMinInput = 0.1f |
◆ SmoothTurnSpeed
| float BNG.PlayerRotation.SmoothTurnSpeed = 40f |
◆ SnapInputAmount
| float BNG.PlayerRotation.SnapInputAmount = 0.75f |
◆ SnapRotationAmount
| float BNG.PlayerRotation.SnapRotationAmount = 45f |
◆ OnAfterRotate
◆ OnBeforeRotate
The documentation for this class was generated from the following file: