◆ DoSmoothRotation()
virtual void BNG.PlayerRotation.DoSmoothRotation |
( |
float |
xInput | ) |
|
|
virtual |
◆ DoSnapRotation()
virtual void BNG.PlayerRotation.DoSnapRotation |
( |
float |
xInput | ) |
|
|
virtual |
◆ GetAxisInput()
virtual float BNG.PlayerRotation.GetAxisInput |
( |
| ) |
|
|
virtual |
Return a float between -1 and 1 to determine which direction to turn the character.
- Returns
◆ OnAfterRotateAction()
delegate void BNG.PlayerRotation.OnAfterRotateAction |
( |
| ) |
|
◆ OnBeforeRotateAction()
delegate void BNG.PlayerRotation.OnBeforeRotateAction |
( |
| ) |
|
◆ RecentlySnapTurned()
virtual bool BNG.PlayerRotation.RecentlySnapTurned |
( |
| ) |
|
|
virtual |
◆ AllowInput
bool BNG.PlayerRotation.AllowInput = true |
◆ inputAxis
◆ RotateAction
InputActionReference BNG.PlayerRotation.RotateAction |
◆ RotationType
◆ SmoothTurnMinInput
float BNG.PlayerRotation.SmoothTurnMinInput = 0.1f |
◆ SmoothTurnSpeed
float BNG.PlayerRotation.SmoothTurnSpeed = 40f |
◆ SnapInputAmount
float BNG.PlayerRotation.SnapInputAmount = 0.75f |
◆ SnapRotationAmount
float BNG.PlayerRotation.SnapRotationAmount = 45f |
◆ OnAfterRotate
◆ OnBeforeRotate
The documentation for this class was generated from the following file: