◆ CheckMovingPlatform()
virtual void BNG.PlayerMovingPlatformSupport.CheckMovingPlatform |
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◆ UpdateCurrentPlatform()
virtual void BNG.PlayerMovingPlatformSupport.UpdateCurrentPlatform |
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◆ UpdateDistanceFromGround()
virtual void BNG.PlayerMovingPlatformSupport.UpdateDistanceFromGround |
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◆ CurrentPlatform
The platform we are currently on top of, if any.
◆ DistanceFromGround
float BNG.PlayerMovingPlatformSupport.DistanceFromGround |
◆ GroundedLayers
LayerMask BNG.PlayerMovingPlatformSupport.GroundedLayers |
◆ groundHit
RaycastHit BNG.PlayerMovingPlatformSupport.groundHit |
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The documentation for this class was generated from the following file: