◆ AddClimber()
virtual void BNG.PlayerClimbing.AddClimber |
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Climbable |
climbable, |
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Grabber |
grab |
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) |
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virtual |
◆ checkClimbing()
virtual void BNG.PlayerClimbing.checkClimbing |
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protectedvirtual |
◆ GrippingAtLeastOneClimbable()
virtual bool BNG.PlayerClimbing.GrippingAtLeastOneClimbable |
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virtual |
◆ LateUpdate()
void BNG.PlayerClimbing.LateUpdate |
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◆ RemoveClimber()
virtual void BNG.PlayerClimbing.RemoveClimber |
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Grabber |
grab | ) |
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virtual |
◆ Start()
void BNG.PlayerClimbing.Start |
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◆ ApplyHapticsOnGrab
bool BNG.PlayerClimbing.ApplyHapticsOnGrab = true |
◆ ClimbingCapsuleCenter
float BNG.PlayerClimbing.ClimbingCapsuleCenter = -0.25f |
◆ ClimbingCapsuleHeight
float BNG.PlayerClimbing.ClimbingCapsuleHeight = 0.5f |
◆ GrippingClimbable
bool BNG.PlayerClimbing.GrippingClimbable = false |
Whether or not we are currently holding on to something climbable with 1 or more grabbers.
◆ LeftControllerTransform
Transform BNG.PlayerClimbing.LeftControllerTransform |
◆ RightControllerTransform
Transform BNG.PlayerClimbing.RightControllerTransform |
◆ VibrateAmplitude
float BNG.PlayerClimbing.VibrateAmplitude = 0.1f |
◆ VibrateDuration
float BNG.PlayerClimbing.VibrateDuration = 0.1f |
◆ VibrateFrequency
float BNG.PlayerClimbing.VibrateFrequency = 0.3f |
◆ IsRigidbodyPlayer
bool BNG.PlayerClimbing.IsRigidbodyPlayer |
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get |
The documentation for this class was generated from the following file: