◆ Destination
◆ IsActive
| bool BNG.MoveToWaypoint.IsActive = true |
◆ MoveInFixedUpdate
| bool BNG.MoveToWaypoint.MoveInFixedUpdate = true |
◆ MoveInUpdate
| bool BNG.MoveToWaypoint.MoveInUpdate = true |
◆ MovementSpeed
| float BNG.MoveToWaypoint.MovementSpeed = 1f |
◆ PositionDifference
| Vector3 BNG.MoveToWaypoint.PositionDifference |
◆ ReachedDestination
| bool BNG.MoveToWaypoint.ReachedDestination = false |
◆ StartDelay
| float BNG.MoveToWaypoint.StartDelay = 0f |
The documentation for this class was generated from the following file: