◆ ChangeLocomotion()
void BNG.LocomotionManager.ChangeLocomotion |
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LocomotionType |
locomotionType, |
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bool |
save |
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) |
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◆ ChangeLocomotionType()
◆ CheckControllerToggleInput()
virtual void BNG.LocomotionManager.CheckControllerToggleInput |
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virtual |
◆ LocomotionToggle()
void BNG.LocomotionManager.LocomotionToggle |
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◆ OnLocomotionToggle()
void BNG.LocomotionManager.OnLocomotionToggle |
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InputAction::CallbackContext |
context | ) |
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◆ ToggleLocomotionType()
void BNG.LocomotionManager.ToggleLocomotionType |
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◆ UpdateTeleportStatus()
void BNG.LocomotionManager.UpdateTeleportStatus |
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◆ DefaultLocomotion
Default locomotion to use if nothing stored in playerprefs. 0 = Teleport. 1 = SmoothLocomotion.
◆ LoadLocomotionFromPrefs
bool BNG.LocomotionManager.LoadLocomotionFromPrefs = false |
If true, locomotion type will be saved and loaded from player prefs.
◆ LocomotionToggleAction
InputActionReference BNG.LocomotionManager.LocomotionToggleAction |
◆ locomotionToggleInput
◆ SelectedLocomotion
The documentation for this class was generated from the following file: