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VR Interaction Framework v2.0
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Public Member Functions | |
void | BreakJoint () |
Public Attributes | |
float | BreakDistance = 0.25f |
float | JointDistance |
bool | DestroyJointOnBreak = true |
Should we destroy the attached joint if BreakDistance is reached? Set to false if you only wish to execture an event. | |
GrabberEvent | OnBreakEvent |
void BNG.JointBreaker.BreakJoint | ( | ) |
float BNG.JointBreaker.BreakDistance = 0.25f |
bool BNG.JointBreaker.DestroyJointOnBreak = true |
Should we destroy the attached joint if BreakDistance is reached? Set to false if you only wish to execture an event.
float BNG.JointBreaker.JointDistance |
GrabberEvent BNG.JointBreaker.OnBreakEvent |