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VR Interaction Framework v2.0
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This component can push the player backwards when it collides with a wall / object. Attach to the. More...
Public Attributes | |
bool | CollisionEnabled = true |
bool | OnlyCollideAgainstWorld = true |
This component can push the player backwards when it collides with a wall / object. Attach to the.
bool BNG.HeadCollisionMove.CollisionEnabled = true |
bool BNG.HeadCollisionMove.OnlyCollideAgainstWorld = true |