◆ CheckOnlyIfHMDActive
| bool BNG.HeadCollisionFade.CheckOnlyIfHMDActive = false |
◆ collisions
| List<Collider> BNG.HeadCollisionFade.collisions |
◆ cols
| int BNG.HeadCollisionFade.cols = 0 |
◆ DistanceTransform
| Transform BNG.HeadCollisionFade.DistanceTransform |
◆ FadeDistance
| float BNG.HeadCollisionFade.FadeDistance = 0.1f |
◆ FadeOutDistance
| float BNG.HeadCollisionFade.FadeOutDistance = 0.045f |
◆ FadeSpeed
| float BNG.HeadCollisionFade.FadeSpeed = 1f |
◆ IgnoreHeldGrabbables
| bool BNG.HeadCollisionFade.IgnoreHeldGrabbables = true |
◆ MaxFade
| float BNG.HeadCollisionFade.MaxFade = 0.95f |
◆ MinFade
| float BNG.HeadCollisionFade.MinFade = 0.5f |
Where to start the fade from.
The documentation for this class was generated from the following file: