VR Interaction Framework v2.0
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BNG.HeadCollisionFade Class Reference
Inheritance diagram for BNG.HeadCollisionFade:

Public Attributes

float FadeDistance = 0.1f
 
float FadeOutDistance = 0.045f
 
float MinFade = 0.5f
 Where to start the fade from.
 
float MaxFade = 0.95f
 
float FadeSpeed = 1f
 
bool CheckOnlyIfHMDActive = false
 
bool IgnoreHeldGrabbables = true
 
Transform DistanceTransform
 
int cols = 0
 
List< Collider > collisions
 

Member Data Documentation

◆ CheckOnlyIfHMDActive

bool BNG.HeadCollisionFade.CheckOnlyIfHMDActive = false

◆ collisions

List<Collider> BNG.HeadCollisionFade.collisions

◆ cols

int BNG.HeadCollisionFade.cols = 0

◆ DistanceTransform

Transform BNG.HeadCollisionFade.DistanceTransform

◆ FadeDistance

float BNG.HeadCollisionFade.FadeDistance = 0.1f

◆ FadeOutDistance

float BNG.HeadCollisionFade.FadeOutDistance = 0.045f

◆ FadeSpeed

float BNG.HeadCollisionFade.FadeSpeed = 1f

◆ IgnoreHeldGrabbables

bool BNG.HeadCollisionFade.IgnoreHeldGrabbables = true

◆ MaxFade

float BNG.HeadCollisionFade.MaxFade = 0.95f

◆ MinFade

float BNG.HeadCollisionFade.MinFade = 0.5f

Where to start the fade from.


The documentation for this class was generated from the following file: