◆ AutoAssignBones()
void BNG.HandPoserEditor.AutoAssignBones |
( |
| ) |
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◆ FindChildTransformByName()
Transform BNG.HandPoserEditor.FindChildTransformByName |
( |
string |
transformName | ) |
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◆ OnInspectorGUI()
override void BNG.HandPoserEditor.OnInspectorGUI |
( |
| ) |
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◆ SaveHandPoseAs()
void BNG.HandPoserEditor.SaveHandPoseAs |
( |
HandPoser |
poser | ) |
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◆ ShouldIgnoreJoint()
virtual bool BNG.HandPoserEditor.ShouldIgnoreJoint |
( |
Transform |
theJoint | ) |
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|
virtual |
The documentation for this class was generated from the following file:
- C:/Projects/VR-Interaction-Framework/Assets/BNG Framework/HandPoser/Editor/HandPoserEditor.cs