◆ DoIdleBlendPose()
virtual void BNG.HandPoseBlender.DoIdleBlendPose |
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virtual |
◆ UpdateGrip()
void BNG.HandPoseBlender.UpdateGrip |
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float |
amount | ) |
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Shortcut for updating the middle, ring, and pinky fingers together.
- Parameters
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◆ UpdateIndex()
void BNG.HandPoseBlender.UpdateIndex |
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float |
amount | ) |
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◆ UpdateMiddle()
void BNG.HandPoseBlender.UpdateMiddle |
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float |
amount | ) |
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◆ UpdatePinky()
void BNG.HandPoseBlender.UpdatePinky |
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float |
amount | ) |
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◆ UpdatePoseFromInputs()
virtual void BNG.HandPoseBlender.UpdatePoseFromInputs |
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virtual |
Update the hand pose based on ThumbValue, IndexValue, and GripValue.
◆ UpdateRing()
void BNG.HandPoseBlender.UpdateRing |
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float |
amount | ) |
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◆ UpdateThumb()
void BNG.HandPoseBlender.UpdateThumb |
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float |
amount | ) |
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◆ GripValue
float BNG.HandPoseBlender.GripValue = 0f |
◆ handPoser
◆ IndexValue
float BNG.HandPoseBlender.IndexValue = 0f |
◆ MiddleValue
float BNG.HandPoseBlender.MiddleValue = 0f |
◆ PinkyValue
float BNG.HandPoseBlender.PinkyValue = 0f |
◆ Pose1
◆ Pose2
◆ RingValue
float BNG.HandPoseBlender.RingValue = 0f |
◆ ThumbValue
float BNG.HandPoseBlender.ThumbValue = 0f |
◆ UpdatePose
bool BNG.HandPoseBlender.UpdatePose = true |
The documentation for this class was generated from the following file:
- C:/Projects/VR-Interaction-Framework/Assets/BNG Framework/HandPoser/Scripts/HandPoseBlender.cs