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VR Interaction Framework v2.0
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Controls collision state of Hand Model. More...
Public Attributes | |
| HandController | HandControl |
| Used to determine if pointing or gripping. | |
| Grabber | HandGrabber |
| Used to determine if Grabbing something. | |
| bool | EnableHandCollision = true |
| If false we will not check for Hand Collision at all. | |
| bool | EnableCollisionOnPoint = true |
| Should we enable hand colliders when pointing. | |
| bool | EnableCollisionOnFist = true |
| Should we enable hand colliders when making a fist. | |
| bool | EnableCollisionOnAllPoses = false |
| Should we enable hand colliders at all times (still respects EnableCollisionDuringGrab) | |
| bool | EnableCollisionDuringGrab = false |
| Set to false to Disable Hand Colliders during grab or remote grab. | |
| float | PointAmount |
| float | GripAmount |
| bool | MakingFist |
Controls collision state of Hand Model.
| bool BNG.HandCollision.EnableCollisionDuringGrab = false |
Set to false to Disable Hand Colliders during grab or remote grab.
| bool BNG.HandCollision.EnableCollisionOnAllPoses = false |
Should we enable hand colliders at all times (still respects EnableCollisionDuringGrab)
| bool BNG.HandCollision.EnableCollisionOnFist = true |
Should we enable hand colliders when making a fist.
| bool BNG.HandCollision.EnableCollisionOnPoint = true |
Should we enable hand colliders when pointing.
| bool BNG.HandCollision.EnableHandCollision = true |
If false we will not check for Hand Collision at all.
| float BNG.HandCollision.GripAmount |
| HandController BNG.HandCollision.HandControl |
Used to determine if pointing or gripping.
| Grabber BNG.HandCollision.HandGrabber |
Used to determine if Grabbing something.
| bool BNG.HandCollision.MakingFist |
| float BNG.HandCollision.PointAmount |