◆ UpdateAutoPoserPreview()
| void BNG.GrabPoint.UpdateAutoPoserPreview |
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| ) |
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◆ UpdateChildAnimators()
| void BNG.GrabPoint.UpdateChildAnimators |
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| ) |
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◆ UpdateHandPosePreview()
| void BNG.GrabPoint.UpdateHandPosePreview |
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| ) |
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◆ UpdatePreviewTransforms()
| void BNG.GrabPoint.UpdatePreviewTransforms |
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| ) |
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◆ HandPose
Set to Default to inherit Grabbable's HandPose. Otherwise this HandPose will be used.
◆ handPoseType
◆ HandPosition
| Transform BNG.GrabPoint.HandPosition |
If specified, the Hand Model will be placed here when snapped.
◆ IndexBlendMax
| float BNG.GrabPoint.IndexBlendMax = 0 |
◆ IndexBlendMin
| float BNG.GrabPoint.IndexBlendMin = 0 |
◆ LeftHandIsValid
| bool BNG.GrabPoint.LeftHandIsValid = true |
◆ MaxDegreeDifferenceAllowed
| float BNG.GrabPoint.MaxDegreeDifferenceAllowed = 360 |
GrabPoint is not considered valid if the angle between the GrabPoint and Grabber is greater than this amount.
◆ RightHandIsValid
| bool BNG.GrabPoint.RightHandIsValid = true |
◆ SelectedHandPose
◆ ShowAngleGizmo
| bool BNG.GrabPoint.ShowAngleGizmo = true |
◆ ThumbBlendMax
| float BNG.GrabPoint.ThumbBlendMax = 0 |
◆ ThumbBlendMin
| float BNG.GrabPoint.ThumbBlendMin = 0 |
The documentation for this class was generated from the following file: