◆ DefineControllerOffsets()
virtual void BNG.ControllerOffsetHelper.DefineControllerOffsets |
( |
| ) |
|
|
virtual |
◆ GetControllerOffset()
virtual ControllerOffset BNG.ControllerOffsetHelper.GetControllerOffset |
( |
string |
controllerName | ) |
|
|
virtual |
◆ GetOpenXROffset()
Returns a generic offset for OpenXR controllers not defined in DefineControllerOffsets(). All OpenXR controllers appear to have about a 60 degree rotation in Unity, for example. Override this method if you need to specify a different offset (or none at all)
- Returns
◆ OnControllerFound()
virtual void BNG.ControllerOffsetHelper.OnControllerFound |
( |
| ) |
|
|
virtual |
◆ ControllerHand
◆ ControllerOffsets
◆ OffsetPosition
Vector3 BNG.ControllerOffsetHelper.OffsetPosition |
◆ OffsetRotation
Vector3 BNG.ControllerOffsetHelper.OffsetRotation |
The documentation for this class was generated from the following file: