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VR Interaction Framework v2.0
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Public Attributes | |
RaycastWeapon | Weapon |
The weapon we will be adding Bullets to. | |
string | AcceptBulletName = "Bullet" |
Only transforms that contains this name will be accepted as bullets. | |
AudioClip | InsertSound |
string BNG.BulletInsert.AcceptBulletName = "Bullet" |
Only transforms that contains this name will be accepted as bullets.
AudioClip BNG.BulletInsert.InsertSound |
RaycastWeapon BNG.BulletInsert.Weapon |
The weapon we will be adding Bullets to.