VR Interaction Framework v2.0
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BNG.BulletInsert Class Reference
Inheritance diagram for BNG.BulletInsert:

Public Attributes

RaycastWeapon Weapon
 The weapon we will be adding Bullets to.
 
string AcceptBulletName = "Bullet"
 Only transforms that contains this name will be accepted as bullets.
 
AudioClip InsertSound
 

Member Data Documentation

◆ AcceptBulletName

string BNG.BulletInsert.AcceptBulletName = "Bullet"

Only transforms that contains this name will be accepted as bullets.

◆ InsertSound

AudioClip BNG.BulletInsert.InsertSound

◆ Weapon

RaycastWeapon BNG.BulletInsert.Weapon

The weapon we will be adding Bullets to.


The documentation for this class was generated from the following file: