◆ LeftInputReady()
| virtual bool BNG.ArmSwingLocomotion.LeftInputReady |
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◆ RightInputReady()
| virtual bool BNG.ArmSwingLocomotion.RightInputReady |
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◆ UpdateMovement()
| virtual void BNG.ArmSwingLocomotion.UpdateMovement |
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◆ UpdateVelocities()
| void BNG.ArmSwingLocomotion.UpdateVelocities |
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◆ characterController
◆ ForwardDirection
| Transform BNG.ArmSwingLocomotion.ForwardDirection |
◆ MinInput
| float BNG.ArmSwingLocomotion.MinInput = 0.1f |
◆ MustBeHoldingLeftGrip
| bool BNG.ArmSwingLocomotion.MustBeHoldingLeftGrip = false |
◆ MustBeHoldingLeftTrigger
| bool BNG.ArmSwingLocomotion.MustBeHoldingLeftTrigger = true |
◆ MustBeHoldingRightGrip
| bool BNG.ArmSwingLocomotion.MustBeHoldingRightGrip = false |
◆ MustBeHoldingRightTrigger
| bool BNG.ArmSwingLocomotion.MustBeHoldingRightTrigger = true |
◆ SpeedModifier
| float BNG.ArmSwingLocomotion.SpeedModifier = 5f |
◆ VelocitySum
| float BNG.ArmSwingLocomotion.VelocitySum |
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get |
The documentation for this class was generated from the following file: