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VR Interaction Framework v2.0
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This is an example of how to spawn ammo depending on the weapon that is equipped in the opposite hand. More...
Public Member Functions | |
GameObject | GetAmmo () |
void | GrabAmmo (Grabber grabber) |
virtual void | AddAmmo (string AmmoName) |
Public Attributes | |
Grabber | LeftGrabber |
Used to determine if holding a weapon. | |
Grabber | RightGrabber |
Used to determine if holding a weapon. | |
GameObject | AmmoDispenserObject |
Disable this if weapon not equipped. | |
GameObject | PistolClip |
Instantiate this if pistol equipped. | |
GameObject | ShotgunShell |
Instantiate this if shotgun equipped. | |
GameObject | RifleClip |
Instantiate this if shotgun equipped. | |
int | CurrentPistolClips = 5 |
Amount of Pistol Clips currently available. | |
int | CurrentRifleClips = 5 |
int | CurrentShotgunShells = 30 |
This is an example of how to spawn ammo depending on the weapon that is equipped in the opposite hand.
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virtual |
GameObject BNG.AmmoDispenser.GetAmmo | ( | ) |
void BNG.AmmoDispenser.GrabAmmo | ( | Grabber | grabber | ) |
GameObject BNG.AmmoDispenser.AmmoDispenserObject |
Disable this if weapon not equipped.
int BNG.AmmoDispenser.CurrentPistolClips = 5 |
Amount of Pistol Clips currently available.
int BNG.AmmoDispenser.CurrentRifleClips = 5 |
int BNG.AmmoDispenser.CurrentShotgunShells = 30 |
Grabber BNG.AmmoDispenser.LeftGrabber |
Used to determine if holding a weapon.
GameObject BNG.AmmoDispenser.PistolClip |
Instantiate this if pistol equipped.
GameObject BNG.AmmoDispenser.RifleClip |
Instantiate this if shotgun equipped.
Grabber BNG.AmmoDispenser.RightGrabber |
Used to determine if holding a weapon.
GameObject BNG.AmmoDispenser.ShotgunShell |
Instantiate this if shotgun equipped.