VR Interaction Framework v2.0
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PoseableObject.cs File Reference

Classes

class  BNG.PoseableObject
 A helper component you can place on grabbable object to decide which hand pose method and definition to use For example : When grabbing an object, you can use GetComponent<PoseableObject> to check whether to apply a specific HandPose to the HandPoser, or to enable AutoPose, set an ID on a hand animator, or implement your own custom solution. More...
 

Namespaces

namespace  BNG
 Use this to trigger buttons or UI elements in addition to Grabber objects.