◆ AddCanvas()
virtual void BNG.VRUISystem.AddCanvas |
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Canvas |
canvas | ) |
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virtual |
◆ AddCanvasToCamera()
virtual void BNG.VRUISystem.AddCanvasToCamera |
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Canvas |
canvas, |
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Camera |
cam |
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) |
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◆ AssignCameraToAllCanvases()
virtual void BNG.VRUISystem.AssignCameraToAllCanvases |
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Camera |
cam | ) |
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virtual |
◆ Awake()
override void BNG.VRUISystem.Awake |
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protected |
◆ CameraCasterReady()
virtual bool BNG.VRUISystem.CameraCasterReady |
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virtual |
Returns true if we have a camera caster enabled and ready to send out data Returns false if the camera caster is null or it's gameobject is disabled.
- Returns
◆ ClearAll()
virtual void BNG.VRUISystem.ClearAll |
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◆ DoProcess()
void BNG.VRUISystem.DoProcess |
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◆ initEventSystem()
virtual void BNG.VRUISystem.initEventSystem |
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◆ InputReady()
virtual bool BNG.VRUISystem.InputReady |
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◆ Press()
virtual void BNG.VRUISystem.Press |
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◆ PressDown()
virtual void BNG.VRUISystem.PressDown |
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◆ Process()
override void BNG.VRUISystem.Process |
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◆ Release()
virtual void BNG.VRUISystem.Release |
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◆ SetDraggingObject()
virtual void BNG.VRUISystem.SetDraggingObject |
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GameObject |
dragging | ) |
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virtual |
◆ SetPressingObject()
virtual void BNG.VRUISystem.SetPressingObject |
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GameObject |
pressing | ) |
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virtual |
◆ SetReleasingObject()
virtual void BNG.VRUISystem.SetReleasingObject |
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GameObject |
releasing | ) |
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◆ Start()
override void BNG.VRUISystem.Start |
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◆ UpdateControllerHand()
virtual void BNG.VRUISystem.UpdateControllerHand |
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ControllerHand |
hand | ) |
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virtual |
◆ AddPhysicsRaycaster
bool BNG.VRUISystem.AddPhysicsRaycaster = false |
◆ ControllerInput
◆ DraggingObject
GameObject BNG.VRUISystem.DraggingObject |
◆ LeftPointerTransform
Transform BNG.VRUISystem.LeftPointerTransform |
◆ PhysicsRaycasterEventMask
LayerMask BNG.VRUISystem.PhysicsRaycasterEventMask |
◆ PressingObject
GameObject BNG.VRUISystem.PressingObject |
◆ ReleasingObject
GameObject BNG.VRUISystem.ReleasingObject |
◆ RightPointerTransform
Transform BNG.VRUISystem.RightPointerTransform |
◆ RightThumbstickScroll
bool BNG.VRUISystem.RightThumbstickScroll = true |
◆ SelectedHand
◆ UIInputAction
InputActionReference BNG.VRUISystem.UIInputAction |
◆ EventData
PointerEventData BNG.VRUISystem.EventData |
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get |
◆ Instance
The documentation for this class was generated from the following file: