◆ AddCanvas()
| virtual void BNG.VRUISystem.AddCanvas |
( |
Canvas |
canvas | ) |
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virtual |
◆ AddCanvasToCamera()
| virtual void BNG.VRUISystem.AddCanvasToCamera |
( |
Canvas |
canvas, |
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Camera |
cam |
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) |
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virtual |
◆ AssignCameraToAllCanvases()
| virtual void BNG.VRUISystem.AssignCameraToAllCanvases |
( |
Camera |
cam | ) |
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virtual |
◆ Awake()
| override void BNG.VRUISystem.Awake |
( |
| ) |
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protected |
◆ CameraCasterReady()
| virtual bool BNG.VRUISystem.CameraCasterReady |
( |
| ) |
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virtual |
Returns true if we have a camera caster enabled and ready to send out data Returns false if the camera caster is null or it's gameobject is disabled.
- Returns
◆ ClearAll()
| virtual void BNG.VRUISystem.ClearAll |
( |
| ) |
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virtual |
◆ DoProcess()
| void BNG.VRUISystem.DoProcess |
( |
| ) |
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◆ initEventSystem()
| virtual void BNG.VRUISystem.initEventSystem |
( |
| ) |
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protectedvirtual |
◆ InputReady()
| virtual bool BNG.VRUISystem.InputReady |
( |
| ) |
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virtual |
◆ Press()
| virtual void BNG.VRUISystem.Press |
( |
| ) |
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virtual |
◆ PressDown()
| virtual void BNG.VRUISystem.PressDown |
( |
| ) |
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virtual |
◆ Process()
| override void BNG.VRUISystem.Process |
( |
| ) |
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◆ Release()
| virtual void BNG.VRUISystem.Release |
( |
| ) |
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virtual |
◆ SetDraggingObject()
| virtual void BNG.VRUISystem.SetDraggingObject |
( |
GameObject |
dragging | ) |
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virtual |
◆ SetPressingObject()
| virtual void BNG.VRUISystem.SetPressingObject |
( |
GameObject |
pressing | ) |
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virtual |
◆ SetReleasingObject()
| virtual void BNG.VRUISystem.SetReleasingObject |
( |
GameObject |
releasing | ) |
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virtual |
◆ Start()
| override void BNG.VRUISystem.Start |
( |
| ) |
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protected |
◆ UpdateControllerHand()
| virtual void BNG.VRUISystem.UpdateControllerHand |
( |
ControllerHand |
hand | ) |
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virtual |
◆ AddPhysicsRaycaster
| bool BNG.VRUISystem.AddPhysicsRaycaster = false |
◆ ControllerInput
◆ DraggingObject
| GameObject BNG.VRUISystem.DraggingObject |
◆ LeftPointerTransform
| Transform BNG.VRUISystem.LeftPointerTransform |
◆ PhysicsRaycasterEventMask
| LayerMask BNG.VRUISystem.PhysicsRaycasterEventMask |
◆ PressingObject
| GameObject BNG.VRUISystem.PressingObject |
◆ ReleasingObject
| GameObject BNG.VRUISystem.ReleasingObject |
◆ RightPointerTransform
| Transform BNG.VRUISystem.RightPointerTransform |
◆ RightThumbstickScroll
| bool BNG.VRUISystem.RightThumbstickScroll = true |
◆ SelectedHand
◆ UIInputAction
| InputActionReference BNG.VRUISystem.UIInputAction |
◆ EventData
| PointerEventData BNG.VRUISystem.EventData |
|
get |
◆ Instance
The documentation for this class was generated from the following file: