This script will toggle a GameObject whenever the provided InputAction is executed.
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This script will toggle a GameObject whenever the provided InputAction is executed.
◆ ToggleActive()
void BNG.ToggleActiveOnInputAction.ToggleActive |
( |
InputAction::CallbackContext |
context | ) |
|
◆ InputAction
InputActionReference BNG.ToggleActiveOnInputAction.InputAction = default |
◆ ToggleObject
GameObject BNG.ToggleActiveOnInputAction.ToggleObject = default |
The documentation for this class was generated from the following file: