◆ Character
The Character Capsule to rotate along with.
◆ FollowTransform
| Transform BNG.RotateWithHMD.FollowTransform |
◆ MovementSmoothing
| float BNG.RotateWithHMD.MovementSmoothing = 0 |
◆ Offset
| Vector3 BNG.RotateWithHMD.Offset = new Vector3(0, -0.25f, 0) |
Offset to apply in local space to the hmdTransform.
◆ ParentToCharacter
| bool BNG.RotateWithHMD.ParentToCharacter = false |
◆ RotateSpeed
| float BNG.RotateWithHMD.RotateSpeed = 5f |
The documentation for this class was generated from the following file: